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Fig. 15 Changes in Evui’s needs throughout the interaction Fig. 14 Interaction between Abbuk, Errep and Evui in the meal scenario
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Abstract: The paper reports work to create believable autonomous Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both cognitively and emotionally by integrating two models: the cognitive appraisal-based FAtiMA architecture, and the drives-based PSI model. We discuss the modelling of adaptive affective autonomous characters based on a biologically-inspired theory of human action regulation taking into account ...