While our cross-cultural IT research continuously strives to contribute towards the development o... more While our cross-cultural IT research continuously strives to contribute towards the development of HCI appropriate cross-cultural models and best practices, we are aware of the specificity of each development context and the influence of each participant. Uncovering the complexity within our current project as an international team with experiences from three different continents reveals a set of challenges and opportunities for growing global design communities.
Abstract Our gestural habits convey a multitude of information on different levels of granularity... more Abstract Our gestural habits convey a multitude of information on different levels of granularity that can be exploited for human computer interaction. Gestures can provide additional or redundant information accompanying a verbal utterance, they can have a meaning in themselves, or they can provide the addressee with even more subtle clues for instance about our personality or cultural backgrounds.
Empirical findings of cross-linguistic studies reveal three different frames of spatial reference... more Empirical findings of cross-linguistic studies reveal three different frames of spatial reference: intrinsic, relative, and absolute. Of special interest are relative and absolute systems because they have antagonistic logical implications concerning the dependence on standpoint and orientation of the speaker/hearer. On the background of these findings it becomes crucial to show how an agent can form such language-specific spatial representations.
ABSTRACT Integrating culture as a parameter into the behavioral models of virtual characters to s... more ABSTRACT Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences affect the user's perception? In the work described in this paper, we integrated aspects of non-verbal behavior as well as communication management behavior into the behavioral models of virtual characters for the two cultures of Germany and Japan in order to find out which of these aspects affect human observers of the target cultures.
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Papers by Matthias Rehm