Papers by Geraldine Grimes

This thesis aims to formalise the relationship between game elements and motivation, towards maki... more This thesis aims to formalise the relationship between game elements and motivation, towards making gamification use more systematic. Gamification is "the use of game design elements in non-game contexts" (Deterding et al 2011b, p. 9), and it has been shown to be highly effective in motivating behaviour change across a range of applications. There is currently a gap in the literature where existing What a journey this has been. To Liam, my guide and friend, always encouraging me to keep going, commiserating through my rejections, and helping me with my successes. Thanks for the chats, the coffees, the advice. And always the laughs. Thank you! To Jim, my knight in shining armour. Your good humour, depth of knowledge, and shift of focus were inspiring, and it was you, really, who got me here. Definitely could not have happened without you. We got over the weirdness pretty quickly, too, I thought! To Michael, and to Ros; my champions. Cheering me on from the faraway sidelines, knowing that I could do it, but also understanding that it didn't always feel that way to me. Your love and belief in me sustains me, it keeps me grounded, reminds me that I am valued. To Daragh and Odhran, what a wonderful thing to have two experts living with me and sharing your stories. Finally we could talk about games without guilt or judgement! Your insights and your ideas were so incredibly valuable, and I am just so happy to have been able to include you in my research. Thank you both for all your support and help. (And cups of tea!) And to Saoirse for believing in me and giving me encouragement throughout this whole process. I did this knowing you three were watching; I hope one day you too will face your demons, challenge yourselves, and persevere with something even if it feels like the hardest thing you've ever had to face. I'll be beside you all the way, with tea, I promise. To Tabea. There aren't enough words, really. I could not have asked for a better partner in crime. I am so glad to have shared this journey with you through everything. And boy, there isn't much more we could have been through along the way! Thank you for being there, for laughing, for whingeing, for writing and inspiring and explaining and listening. You are a shining star. And to Chris. Once again. For everything.

The Journal of Internationalization and Localization, 2019
Trommons is an open-source, web-based platform administered by The Rosetta Foundation. The Rosett... more Trommons is an open-source, web-based platform administered by The Rosetta Foundation. The Rosetta Foundation has worked since 2009 to eradicate the information gap faced by communities under-served by commercial localisation, by making information accessible in the languages of those communities. In recent years we have conducted several studies into crowdsourced volunteer translation from the perspective of the client organisations. In this paper we are reporting on the finding of those studies, which include two survey questionnaires as well as semi-structured interviews with representatives of the non-profit organisations and staff at the Rosetta Foundation. The studies conducted provide insights into the following questions: Do organisations work with volunteers, and why? What reasons would make them not work with volunteers? What expectations do organisations have of volunteers, as well as a platform like Trommons, and are those expectations being met? What are the interaction...

Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effe... more Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as “motivational affordances,” and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification’s use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances.
Uploads
Papers by Geraldine Grimes