Papers by Ralph Guggenheim
Panelists will present and discuss issues related to producing 3D computer animation and digital ... more Panelists will present and discuss issues related to producing 3D computer animation and digital image synthesis in the context of long format productions. Top producers of feature films, television shows and specials will be the featured speakers.

The state of the animation industry (panel session)
A few years have passed since the great depression of computer graphics animation companies. New ... more A few years have passed since the great depression of computer graphics animation companies. New companies formed, a few survived, and the industry seems to be back on its feet. What have we learned from our experience? What will the future bring? Panelists discuss their company's direction, current projects, their goals and views of the future. Carl R o s e n d a h l My name is Carl Rosendahl, I 'm President of Pacific Data Images and I 'm also the Chair for this morning's panel, The State of the Animation Industry. What I 'm going to do is give a quick overview of why we are here and then we are each going to get up and talk for ten or fifteen minutes, a few people have brought some work to show, and then we'll open it up for questions and answers. With me today on the panel are, myself, Charlie Gibson from Rhythm & Hues, Ralph Guggenheim from Pixar, Pascal Bap from ExMachina in Paris, and Michael Wahrman from deGraf/Wahrman. They will each be giving their own introductions as to why they are special within those companies. This whole industry, for those of you who follow it, has gone through some pretty amazing changes in the past decade plus a few years. Really, computer graphics started being applied to the entertainment industry for television, films, etc. in the late '70s. It's taken off and really seems to be a booming industry, with the exception of all those years in the mid to late '80s, when everyone went out of business. Things are actually looking good again, and that's going to be one of the topics this afternoon. Around 1987, the majority of companies who where in this industry went out of business, for a variety of reasons. At that point, there is a fellow named Robi Roncarelli, who publishes a newsletter that follows this industry pretty closely, and he does a survey every year of the dollar volume of production. Just before the big bust, there was about $86,000,000 worth of revenue being generated from what Robi classifies as the development companies worldwide. Development really meaning it's a company that specializes in production and writes all their own software. And I think all of us write at least the majority of our own software. And this is a subgroup of companies that exist today, within that class. Anyway, worldwide in 1987, Robi estimated there was about $86,000,000 dollars in revenue, and that had been climbing over the prior four years. The year after that, it dropped down to under 50, and he estimated that last year was back up around 70-75 million. I would say at this point, we are now, industrywise, back up even to where we were in 1987. So, it's kind of taken us this long to get caught up. There are a lot of similarities now, between now and 1987. One is, obviously, the dollar volume like I mentioned, next is types of projects that we are doing. There's a lot of broadcast graphics being done, as there was earlier. Commercials, finally, are starting to take off again. When you turn on the television now, you'll see a lot of computer animated commercials. 1988/89 were pretty slow for that time, and my thinking as to why that happened, this is purely opinion, is that the The State of the Animation Industry
David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session)
International Conference on Computer Graphics and Interactive Techniques, 1995
A novel test fixture for simulating aerodynamic loading on an airfoil is described which comprise... more A novel test fixture for simulating aerodynamic loading on an airfoil is described which comprises a pair of arrays of a plurality of individual pressure controlled flexible bellows supported between a pair of platens, one array configured to contact and conform to the upper surface of the airfoil and simulate the partial vacuum distribution thereacross, the second array configured to contact and conform to the lower surface of the airfoil and simulate the pressure distribution thereacross. A compliant stabilization structure configured to provide lateral stability to the bellows arrays under pressure conditions is described.

The state of the animation industry (panel session)
ACM SIGGRAPH 90 Panel Proceedings on - SIGGRAPH '90, 1990
A few years have passed since the great depression of computer graphics animation companies. New ... more A few years have passed since the great depression of computer graphics animation companies. New companies formed, a few survived, and the industry seems to be back on its feet. What have we learned from our experience? What will the future bring? Panelists discuss their company's direction, current projects, their goals and views of the future. Carl R o s e n d a h l My name is Carl Rosendahl, I 'm President of Pacific Data Images and I 'm also the Chair for this morning's panel, The State of the Animation Industry. What I 'm going to do is give a quick overview of why we are here and then we are each going to get up and talk for ten or fifteen minutes, a few people have brought some work to show, and then we'll open it up for questions and answers. With me today on the panel are, myself, Charlie Gibson from Rhythm & Hues, Ralph Guggenheim from Pixar, Pascal Bap from ExMachina in Paris, and Michael Wahrman from deGraf/Wahrman. They will each be giving their own introductions as to why they are special within those companies. This whole industry, for those of you who follow it, has gone through some pretty amazing changes in the past decade plus a few years. Really, computer graphics started being applied to the entertainment industry for television, films, etc. in the late '70s. It's taken off and really seems to be a booming industry, with the exception of all those years in the mid to late '80s, when everyone went out of business. Things are actually looking good again, and that's going to be one of the topics this afternoon. Around 1987, the majority of companies who where in this industry went out of business, for a variety of reasons. At that point, there is a fellow named Robi Roncarelli, who publishes a newsletter that follows this industry pretty closely, and he does a survey every year of the dollar volume of production. Just before the big bust, there was about $86,000,000 worth of revenue being generated from what Robi classifies as the development companies worldwide. Development really meaning it's a company that specializes in production and writes all their own software. And I think all of us write at least the majority of our own software. And this is a subgroup of companies that exist today, within that class. Anyway, worldwide in 1987, Robi estimated there was about $86,000,000 dollars in revenue, and that had been climbing over the prior four years. The year after that, it dropped down to under 50, and he estimated that last year was back up around 70-75 million. I would say at this point, we are now, industrywise, back up even to where we were in 1987. So, it's kind of taken us this long to get caught up. There are a lot of similarities now, between now and 1987. One is, obviously, the dollar volume like I mentioned, next is types of projects that we are doing. There's a lot of broadcast graphics being done, as there was earlier. Commercials, finally, are starting to take off again. When you turn on the television now, you'll see a lot of computer animated commercials. 1988/89 were pretty slow for that time, and my thinking as to why that happened, this is purely opinion, is that the The State of the Animation Industry
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94, 1994
Panelists will present and discuss issues related to producing 3D computer animation and digital ... more Panelists will present and discuss issues related to producing 3D computer animation and digital image synthesis in the context of long format productions. Top producers of feature films, television shows and specials will be the featured speakers.
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Papers by Ralph Guggenheim