The MERLN Institute for Technology-Inspired Regenerative Medicine and Morphogenetic Micro Engineering Lab proudly present an end-of-summer workshop on Blender in Science and Education.
Join us in the heart of beautiful Maastricht for a three-day hands-on workshop on Blender, a free and open-source software suite for science and education.
This beginner-friendly workshop is designed for participants who are new to Blender and would like to explore it for the first time as a powerful tool for creating scientific visualizations, educational materials, 3D scenes, and short animations.
Places are limited (max 20) and will be allocated on a first-come, first-served basis.
Date: 7th - 9th of September 2026
Price: 300 Euro
Registration: https://lnkd.in/ezTYNSbJ
What is included
Your registration includes coffee, beverages, snacks, lunch each day and a BBQ on one of the workshop evenings. Accommodation is not included.
Please note that the deadline to cancel your registration and receive refund is July 31, 2026. We are unable to process any reimbursements after this date.
Venue and accommodation
The workshop takes place in central Maastricht, close to the river Maas and within easy walking distance of the train station. Participants are asked to arrange their own overnight stay. There are many accommodation options nearby, including hotels, Bed & Breakfasts, and guesthouses.
What to bring
Please bring your own laptop (windows or macos), charger, and a three-button mouse with a scroll wheel. These are required for active participation in the hands-on sessions.
Course programme
Day 1 - 7th of September 2026: Getting started with Blender
We will begin with installation and first steps, followed by a tour through the Blender user interface. You will learn how to set preferences, work with add-ons, use primitives and meshing tools, import assets and objects such as CAD files, and apply materials and textures. We will also cover lighting, compositing, and how to generate your own eye-catching presentation slides directly in Blender.
Day 2 - 8th of September 2026: Scientific visualization and animation
The second day focuses on sculpting, animation, Python scripting, microscopy nodes and the visualization of microscopy data. We will also explore Blender’s physics engine and particle systems for creating dynamic and engaging scientific scenes.
Day 3 - 9th of September 2026: Geometry nodes and advanced workflows
On the final day, we will dive into geometry nodes and additional tools that allow you to build more complex, customized, and procedural 3D scenes.
Learning outcomes
After the workshop, you will be able to navigate Blender confidently, create customized 3D scenes, import and visualize scientific data, design materials and lighting, and produce short animations or rendered visuals for science and education.