The Darkness - 100 Collectibles Guide
GamerHelp presents... the 100 Collectibles Guide for The Darkness!
Want more help with The Darkness? Check out GamerHelp's Survival Guide, cheats, FAQ/walkthrough, and Xbox Achievements for the game here. Need help tracking down some (or most) of the collectibles in The Darkness? Check out their locations by reading the 100 Collectibles Guide below.
Grave's End
#1: Hard to miss. Found after you open the first door.
#89: While going up the elevator in the room with the TV ambush, get off on the second level and follow the walkway.
Trinity Cemetery
#29: Backtrack a bit after you gain the Darkness to a room that you could not get into earlier. Break the vent on the bottom of the door and send in a Creeper.
#2: Send the Creeper under the garage door that is slightly open.
Canal Street Station
#34: Near the phone as soon as you enter from the cemetery.
#19: Near an intercom at the Lower East Side exit.
#3: Under the stairway, can't miss it.
#88: On the tracks nearby #3.
#39: Complete George Hadel's first, short objective.
Chinatown
#91: Found at the corner of Lester and Victoria.
#53: In a doorway on George Street.
#90: Behind a fence in the alley to Jenny's place.
#5: Near a dumpster by the crates at the end of Orchid.
#44: Save Pete Chen after you leave Jen's place; don't kill him.
Lower East Side
#6: Found in a broom closet in Butcher's kitchen.
#56: After the gunfight outside the Green Olive, and after the chopper moves away if it blocks the path, go around the subway entrance and find this one in a dead-end alley.
#55: Use the Creeper to find a vent in the corridor through the buildings after the gunfight. It's the vent at the end of the path, near where the cops try to trap you with the gate.
#7: In a phone booth at the end of the alley where the cop car stops.
#54: It's in the alley adjacent to the Whitefish pool hall. You can either send a Creeper to snake it, or if you're coming from the Green Olive you can climb the fence and jump down to grab it.
#35: On top of the crates before you enter the pool hall.
Hunterspoint Alley
#8: After you get through the pool hall, it's on the ground just as you exit.
#97:Near Matty there is a door. Bust the light and send a Creeper through the vent for the number and the Jungle outfit.
#9: In Roach's room.
#57: In the kitchen of the apartment with the goons.
#58: In the stairwell, after the previous apartment, reach through the barrier to grab it.
#59Next to Dutch Oven Harry's dead body.
Fulton Street Station
#10: On the tracks near the break-dancers.
#95: In the men's restroom.
#41: Ingrid Pulanski's sidequest (the bracelet is wedged between track and concrete).
#42: Charlene Warburton's dare (restart if she just stares at you after you talk with her, because she glitches up a lot).
Grinder's Lane
#62: On the metal roofing in front of the two gates near the workshop; send a Creeper.
#11: In the office area. Look in the second room near a desk.
#36Send a Creeper in the vent of the big empty office room; the vent leads to the money stash room.
#60:Above the station stairs is a long room with a few open windows. Send a Creeper to the room.
St. Mary's Orphanage
#12:Before the orphanage, send a Creeper under a ramp in the corner of the map.
#61: Take the path to Grinder's Lane. You'll be in a small place that you could not access before. Use the Creeper in the corner of a dumpster to move some boxes and open the way to the number.
#98: Before you enter the place, send a Creeper above the front door to a balcony.
#100 In the left room as you enter St. Mary's, in the classroom corner.
#99 On the second floor, after the memory scene, take the door to the bombed-out area. Jump along the platforms to a bathroom.