At GDC 2018 the Amazon Game Tech booth hosted a series of classroom sessions on a wide variety of topics from Twitch Dev, Alexa, GameOn, Lumberyard, GameSparks, Amazon GameLift and more! This playlist features the recording of those sessions.
Competition helps extend the lifespan of a game and fuels a more compelling gaming experience for players. This interactive technical demo will walk through the steps needed to integrate organized ...
This session will cover some of the low-level details of the mobile render engine that are used for performance and how a user can use the config specs to tune these details for their game. Hosted ...
Learn how to use AWS managed databases to design, implement, and operate highly scalable and efficient backend services for your games. We’ll cover use cases for when to use which type of database ...
Your game is no fun if hackers crash it. That means sleepless nights before game launches, patches, and promotions as you worry about how best to protect it. With AWS Shield Advanced for EC2, you c...
Using the Hope character, we will show you how simply and quickly you can create a character that can be driven around using the controller using EMotionFX, AnimGraphs, and ScriptCanvas as a charac...
We will create a very simple game that will introduce you to slices, dynamic slices, scripting, EBus messaging, and Asset Processor. Hosted by Lumberyard.
Using terrain generation with World Machine as a use case, Mark Biales demonstrates how to configure and use our Compute Farm Cloud Gem to generate a 16k x 16k terrain in minutes. Terrain generatio...
This classroom session will teach you how to deploy dedicated game servers for multiplayer games in minutes with Amazon GameLift. Chris Byskal and Geoff Pare will explain the complexities and requi...
This session is an introduction into using Script Canvas, it walks you through the development of a small and interesting demo that covers the important workflows and features of Script Canvas (e.g...
Games today rely on backend service features in order to continuously release new content that enhances player experiences, increasing a game’s engagement, revenue, and retention rates. However bui...