Amazon Game Tech Blog
How nWay Minimizes Latency for Power Rangers Games using Amazon EC2
nWay is the San Francisco based developer and publisher behind competitive multiplayer games like Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and ChronoBlade. And with over 50 million downloads for Power Rangers: Legacy Wars alone, nWay know a thing or two about real-time competitive games. “All of our games feature or are […]
Read MoreCreating a Battle Royale Game Using Unity and Amazon GameLift
Multiplayer battle royale games are getting big, and I don’t just mean in terms of sales! Pitting dozens to hundreds of players against each other to be the last one standing, these games are all the rage. In fact, according to a recent survey, over 40% of gamers in the US played a battle royale […]
Read MoreWhat I Learned from Ubisoft, Gearbox Software and others at devcom 2019
I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]
Read MoreNow Available – EC2 Instances (G4) with NVIDIA T4 Tensor Core GPUs
If your game studio is working with ML training and inferencing or graphics-intensive applications, you should check out the new Amazon EC2 G4 GPU instances. These new instances use the latest NVIDIA T4 GPU and are designed to be both cost-effective and high-performance for ML and graphics-intensive applications. The T4 includes RT Cores that support […]
Read MoreVisual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Read MoreMeet up with Amazon Game Tech during PAX West
Seattle is the home of Amazon Game Tech HQ, and next week it will also play host to PAX West. To celebrate, we’re going to join the festivities, and even host some of our own! Meet up with us and members from across the industry to discuss and learn how you can transform your games […]
Read MoreAmazon Game Tech at the AWS Innovate Online Conference: Watch On-Demand Now
Wondering about Game Server Hosting? How can you apply ML to your games? Want to create fun voice-first games with Alexa? You can learn about these and more by checking out our Amazon Game Tech virtual booth at the AWS Innovate Online Conference – Global Edition, which is available on-demand now! This free online conference is […]
Read MoreRedesigning Amazon Lumberyard’s Viewport Interaction Model
Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]
Read MorePerformance Improvements in Lumberyard Beta 1.20 – Available Now
Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]
Read MoreHow to Deliver Custom Game Content to Players using Lambda@Edge
When your mobile game client starts, you want it to always reach out and grab the latest and greatest content, right? That way, when you make changes and introduce new features, you can always put them in the hands of your players. But you can’t always guarantee that all your players have updated to the […]
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