Hello game designers! If you’re interested in long-term balance in character-based competitive games or hero shooters, don’t miss the GDC session by Guangyun Chen, Game Director of Marvel Rivals.
Balancing a hero shooter is complex. Balancing a hero shooter with iconic Marvel characters who have 85 years of established powers and fan expectations? That's a masterclass in design methodology. At GDC Festival of Gaming 2026, join Guangyun Chen (NetEase Games) and learn Marvel Rivals' comprehensive approach to sustainable character balance during his session, 'Marvel Rivals': Putting the Super into Hero Shooter. Essential learning for designers working on character-based competitive games, hero shooters, or any project requiring long-term balance sustainability. Session: https://lnkd.in/gfTcjWH2 Register: https://lnkd.in/eArtm-gS #GDC2026
Now imagine how cool it'd be if you removed eomm for good :D