Teaching/learning
Architectural Design
based on a Virtual
Learning Environment
Luisa Dalla Vecchia,
Adriane da Silva and Alice Pereira
international journal of architectural computing
issue 02, volume 07 255
Teaching/learning Architectural Design based on a
Virtual Learning Environment
Luisa Dalla Vecchia, Adriane da Silva and Alice Pereira
This paper describes an experiment in which a virtual learning
environment was used in the context of an architectural design course.
The objective was to evaluate the capability of the learning
environment used to support the interactions needed, between
teacher-student and between students, for the establishment of a
process of discussion and development of architectural design. Some
limitations were identified and also positive points, such as the
possibility to register the whole design process.These registers allow
the design teacher to evaluate his own teaching process and improve it
and also the visualization of what kind of intervention the teacher
makes and when, making it possible to identify the kind of design
processes established by the student and the kind of structure of
knowledge which is implicit in a process of teaching/learning
architectural design according to the level of development of the
design.
256
1. Introduction
This research experiments the use of a virtual learning environment in a
context of teaching/learning architectural design with the purpose of finding
alternatives for the improvement of the didactic process in this context
seeking ways to make the teaching/learning process more transparent.
As a starting point is the consideration made by Silva (1984)[1] that the
design process mustn’t be compared to a black box – a mechanism in which
is impossible to see how it works, knowing only the income or the problem,
and the outcome or answer – but to a transparent or glass box which is
possible to observe how it works.This author points out that if the design is
the rational effort to solve a certain problem it must imply some sort of
organized knowledge.[1]
It is up to the educational institution to explicit this process. However, the
way architectural design is taught, in the context analyzed, is very similar to
that described by Schön (2000)[2] in which there is no effort to make the
process explicit.This author describes the usual practice of teaching/learning
architectural design as that in which each student must develop their own
version of the design, keeping their results in preliminary sketches, studies and
models. At the end of the semester there is a meeting in which the students
present their designs to the teacher and in some cases a board of evaluating
teachers. From time to time during the semester, a revision of the design is
carried out with each one of the students who the teacher orients
individually.This dynamic in architectural design courses treats the process as
a black box. The students don´t share the different methodologies adopted
throughout the process, hardly discuss as a group the decisions made and
don´t explicit the references used in each moment for the conception of the
design. All this could make each one of the processes, established by the
students, richer, revealing the design process.
It is considered that even the designer has a lot of difficulty in describing
the process in details. Rarely in the context of architectural design courses
there is an effort to build discourses that justify the decisions made in the
design.There is a lack of time, space and experiments systemizing the process.
From the lecturers point of view, Chen et al (2007) [3] consider that it is
also important for the teachers to reflect about their own process of
teaching, how they guide the students in the studio and how they incite a
reflective attitude by the students. They identify three kinds of behaviour in
design guiding: imparting, interacting and reflecting and mention that “ most of
the time in guiding, the behaviour relates to interaction and reflection.”[3]
The technologies of information and communication offer a great
possibility, in the educational context, of broadening time and space available
for the establishment of collaborative moments with interactions between
teacher/student and student/student. Learning processes mediated by these
technologies demand the register of the discourses thus promoting a
systematization and reflection about them. Virtual learning environments
Teaching/learning Architectural Design based on a Virtual Learning Environment 257
incorporate these technologies for their specific use in education enabling to
register the teaching/learning process as it develops.
It is considered that the use of a virtual learning environment in
architectural design courses could contribute to make the design process
more transparent as well as the process of teaching/learning architectural
design, making it possible to identify the methods used by the students and
when and how the teacher intervenes.This registered data could also make it
possible for the teachers to evaluate their approach to teaching, allowing
them to review how they guide the students into learning and improving their
own methods.
Thus, this research seeks to use a virtual learning environment to observe
it´s validation in an architectural design course, especially observing the
possibility of intensifying the moments of interaction and reflection about the
design action and the design educational action, as well as point out possible
ways to improve the virtual environment used and set guideline for the use
of the virtual learning environment in architectural design courses.
2. Architectural design teaching/learning context
In this session the traditional development of the architectural design course
considered for the experiment is described.The kind of interaction between
teacher/student and the kind of documents which register and characterize
the teaching/learning process were identified.
The course selected for the experiment was Architectural Design III from
the Federal University of Santa Catarina.This course was chosen for being an
architectural design course which used the traditional method described
above and mainly due to the disposition of the responsible teacher for taking
part in the experiment.The main object of study in this course is architectural
design of public spaces as an element to configure urban centralities.
This course presents a context very similar to that described by Schön
(2000) in which the students learn mainly by doing. It is divided in three main
stages, in the first stage the object of study is introduced and the
problematic of urban centralities and the use of public spaces are identified.
In this first stage the class is divided in four groups, each group chooses
an area for the future development of the design and proposes a theme for
the design in that area. Each group hands in a written document as well as
drawings explaining their final proposal. At the end of this stage the area for
the development of the design and the theme to be used by all the students
is elected from among the proposals.
In the second stage the conceptual formulation of the architectural
proposal is carried out and the development of an overall urban plan to
organize the public space in the urban centrality chosen in the previous stage.
For this stage the class is divided into three groups. Initially each group
develops a different activity, developing a physical model of the terrain and
surrounding area, a digital model of the area and a digital view of the area.
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Following this, each group develops a proposal to relate the chosen place with
it´s surrounding area, including a volume study for the terrain, the students
hand in drawings, plans and a mock up model of their final proposal.
In the third stage each student develops individually their design for the
place chosen, they hand in at the end the plans, drawings and, if they wish, a
physical model of their design.The collaborative processes in the architectural
design courses are intense between teacher/student in the moments of
individual orientation, in which the architectural discussion takes place based
on the visual-graphic language. Furthermost, all the examples used as
reference, sketches and even the final presentation of the design all depend
on this language.
However, it is not always possible to establish collaborative processes
between student/student, most of the time due to a lack of time in the classes
to talk individually to each student and still establish overall discussions with
the class about each of the designs being developed.
Certainly, the group discussion about each one of the designs could
promote the students to contribute with ideas for the improvement of the
designs, elevating the level of the designs. Furthermost, this practice of
discussion about the design contributes for the practice of team work which
will be important for the students in their professional lives.
Thus, a virtual learning environment, in order to support architectural
design courses should, apart from offering tools that support the use of the
graphic language, bring forward the promotion of discussions during the
whole development of the design.
3.The experiment
In this session, initially, the technological resources are specified, such as
characteristics of the laboratory available and of the virtual learning
environment. Following this, the experiment of using the virtual learning
environment in an architectural design course is described.
3.1 Technological resources used
The virtual learning environment used was AVA-AD (Virtual Learning
Environment on Architecture and Design) (avaad.ufsc.br) which is being
developed in the Laboratory of Virtual Learning Environments (Hiperlab), in
the Federal University of Santa Catarina.This virtual learning environment has
the objective of structuring learning situations specifically for knowledge areas
which use the visual-graphic language such as architecture and design.Among
the tools available in AVA-AD the following stand out: chat, email, forum,
instant messages, shared white board (collaborative 2D environment), shared
VRML navigation (collaborative 3D environment), shared text editor,
document sharing, registration of users and group creation, shared schedule.
AVA-AD is based on the Moodle system (moodle.org).
The use of the virtual environment by the students was not mandatory
Teaching/learning Architectural Design based on a Virtual Learning Environment 259
since some students only had access to computers and the virtual learning
environment at the university and the laboratory available for the
architectural design activities presented outdated computers and a slow
connection to the internet.These characteristics made it impossible to install
some plug-ins, such as Cortona VRML Client, needed for the correct use of
some of the tools in the virtual environment such as the collaborative 2D and
3D environments.
3.2 Development of the experiment
For each stage of the course, described above, the use of specific tools of the
virtual learning environment were proposed, selected from the observation
of the kind of interaction and document sharing which occurred in the
traditional classes.
For the first stage, two forums were created for discussions such as the
one in Figure 1. The first forum was meant to be used throughout the
semester with the objective of clarifying doubts about the use of the learning
environment itself. The second forum was created to establish a discussion
about the concepts and design methods used in each one of the proposals
presented by the students, establishing a reflection about it. This forum is
characterized as an open space for orientations and interaction among
students.
Figure 1. Example of discussion in a fórum.
For the development of the idea contest, which is still part of the first
stage, a wiki (shared text editor) was created. The proposal was for each
group to develop their idea for the location and theme using this tool, an
example of wiki can be seen in Figure 2.
At the end of the first stage all the students should analyze the ideas of
all the groups, for this a new forum was created for the discussion of the
different ideas. Finally, two opinion researches were created: one to elect the
location for the design and the other to select the theme which everyone
would work on. Figure 3 shows the voting screen in AVA-AD and Figure 4
shows how the results are visualized.
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Luisa Dalla Vecchia, Adriane da Silva and Alice Pereira
Figure 2. example of wiki (shared
text editor)
Figure 3.Voting interface.
Figure 4. visualization of opinion
results.
For the second stage al the digital material produced by the groups was
made available to everyone in AVA-AD. From the digital model of the location
a VRML file was created using 3Dstudio Max, it was made available in the
collaborative 3D environment of AVA-AD, for the visualization of the existing
volumes around the terrain.
In this stage a wiki was also created for the development of the urban
proposal of each group and two forums: one for the discussion about the area
and it´s characteristics and the other for the discussion about the theme
chosen for the design.
In the third stage each student developed a three-dimensional digital
model of their design, for this task the students could use whichever software
they preferred but most used Google Sketchup or 3Dstudio Max. These
models were inserted in the model of the area created in stage 2. From each
of these a VRML file was created so that the model could be used in the
collaborative 3D environment, two of these environments can be seen in
Figure 5.
Teaching/learning Architectural Design based on a Virtual Learning Environment 261
Figure 5. students´ designs in the
collaborative 3d environment
All the students could access the designs of the other and circulate
simultaneously while talking in the chat space.
It is important to point out that the schedule for the semester was
available in the initial page of the course in AVA-AD, all the material and
discussion of previous weeks and all the tasks that the groups had completed
could be seen by all the students, it was also possible to see the dates of
future deadlines and tasks.Another aspect which is important to point out is
that each participant of the course had a space in AVA-AD for keeping their
files; these could be shared with any other participant that they chose, making
the exchange of documents a lot easier.
It was observed that the use of the collaborative 2D and 3D environments
was limited due to the difficulty to insert graphic material in these
environments since the material had first to be sent to the administrator of
AVA-AD so that he could make it available online.
At the end of the semester the students answered a questionnaire about
the use of AVA-AD in the course of architectural design III. The teacher
responsible for the course was also interviewed with the purpose of
incrementing the data to evaluate the results of the experiment.
3.3 Results and discussion
In this session the results of the experiment are presented. The students´
answers to the questionnaire, the interview with the teacher, all the material
stored in AVA-AD, observations and data collected talking to the participants
throughout the semester were all considered for the analysis.
Regarding the overall participation in AVA-AD it was observed that 46%
of the students (six students) took part in less than 50% of the activities, 38%
(five students) took part in 50% to 70% of the activities and only 16% of the
students (two students) took part in more than 70% of the activities in AVAAD. However, it is important to observe that 54% of the students (seven
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students) took part in more than 50% of the activities. The lowest
participation was in the third stage when they were developing their designs
individually.
It was observed that the difficulty to insert graphic material in the
collaborative 2D and 3D environments was one of the main aspects that took
the students not to want to use these environments to carry out
collaborative activities in these environments, since when their graphic
representations and models were finally made available by the administrator,
the students had already advanced on the design and the material in the
collaborative environment was out of date.
However, the students pointed out the following aspects as a contribution
of AVA-AD to the course: the possibility to view the schedule of the course,
what had been done and what was still to do; the communication which was
made easier through AVA-AD and also the file sharing; the possibility to view
what the other were doing and the possibility to go back on the discussions
and material stored throughout the semester.
Furthermost, all the designs could benefit from the discussions carried out
in the forums about the individual designs in which everyone could take part.
Martens and Achten (2008)[4] examined the advantages and disadvantages
of Moodle and say that a virtual environment could replace only partially all
that is necessary in a design studio but that a virtual learning environment
“makes it possible to maintain live ‘in between’ critics in the studio” [4].This
commentary agrees with what was considered by the teacher of the course.
However, she considered this very important and one of the main
contributions of AVA-AD since it reflected directly in the design solutions.
The teacher pointed out that the final design of those students that took
part in the activities in AVA-AD more actively, 23% of the students (three
students), was better than the designs of the students that didn´t take part in
most activities in AVA-AD such as forums. In the teacher´s evaluation the
design solution presented by these students that took part in most activities
were in a higher level compared to the others, she points out that these
students explored more options deepening their proposal.
This result is quite different from situations in which the students have to
learn web language in order to make their designs understood through the
web such as in the study presented by Elger and Russell (2000)[5], in which
the students were required to make a presentation of their design available
on the world wide web through the use of HTML, JavaScript, Applets,
Shockwave and Flash.The authors mention that this has “led to the neglect, in
many cases, of the architectural problem itself”. [5] They say that in some
cases the students concentrate very hard on the presentation “which led to
beautifully presented but rather thin design solutions”.[5]. Therefore the use
of environments in which the students don’t need to understand the web
language in order to expose their ideas through the web eliminates this
problem and even leads to richer designs as shown in this case.
Teaching/learning Architectural Design based on a Virtual Learning Environment 263
The commentaries made by Pallof and Pratt (2002)[6] make it possible to
understand the consideration made by the teacher.These authors point to the
possibility of thinking more in the discussions through the forums since the
commentaries in a forum can be made when the student desires, giving them
time to think more about what their are doing. This allows more reflection
and commitment to what they are doing when compared to a live discussion.
This is also valid for the teacher who has more time to reflect before
answering the student’s questions; this reflection is both on how to solve the
problem and how to answer in order to incite a reflective attitude on the
student making them find the solution to the problem. Even in real time
discussions, through a chat tool for example, the written expression could
demand more reflection. Moreover, the collaborative 3D environment
allowed participants in different places to view and walk through the spaces
simultaneously while discussion in the chat space allowing them to advance
even more in their designs between one class and the next, solving several
aspects in a distance manner.
From this experiment it was possible to propose changes to the virtual
environment AVA-AD and also make some suggestions regarding the way the
environment could be used to reach the best of its potential. One of the most
important changes in the virtual environment regards the way graphic
material is inserted in the collaborative 2D and 3D environments. Both
images and 3D models should be inserted directly from the student’s
computer into the collaborative environment in order to have the material up
to date when they wish to use these environments. Furthermost, the 3D
collaborative environment should allow students to insert other models in
the same scene, that way they wouldn’t have to upload the whole model for
the scene again in order to add a small detail.
Another aspect that could be improved in the environment is the
orientation in the course space.As it is now, the student can get to the same
place in the environment using several different paths. This can be confusing,
causing the students to wonder if a determined task or forum is the same one
they have already visited or a different one. It is considered that a course map
could solve this problem.This course map is similar to a site map and in this
case there would be a different map for each course showing only what
matters to that course and not the whole structure of AVA-AD. Another
change that could make the navigation easier for the students is to highlight
the tasks which the student had already completed, which doesn’t mean that
they can’t go back on that task.
Regarding the way the virtual environment is used it is recommended to
carry out a demonstration of the environment in the beginning of the course,
showing the students how to access the course space and how to use the
environment and its tools. This could help avoid navigation problems by the
students.Another suggestion is to create a forum exclusively to discuss issues
about the environment itself.
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It is considered that establishing a minimum of weekly participation by the
students or a minimum of participation per activity such as forums guarantees
that everyone will take part in the discussions leading to higher level in the
discussions and therefore in the designs
In order to make the navigation easier by the students it is suggested that
the course should be divided in stages and only one forum should be created
per stage of the course in the virtual environment instead of dividing by
weeks, that way there would be no confusion as to in which forum a question
should be posted for example. However, a weekly calendar should still be
available to make it possible for the students to view what they have already
done and what is still to do as well as deadlines.
4. Conclusions
The experiment described demonstrates the possibility of transposing to the
virtual environment AVA-AD several aspects of the dynamic of the
architectural design course analyzed, pointing to several improvements on the
quality of interaction between teacher/student and between students.
Several problems were identified, such as lack of appropriate laboratories
for the students´ use which limited the participation to those students who
had a computer and internet access at home and the difficulty to insert
graphic material in the virtual learning environment which depended on the
administrator. It is considered that these problems can be solved through a
technological approach (improving the virtual environment) and economic
approach (improving the laboratories).
In a pedagogical aspect, the experiment demonstrates the possibility of
establishing teaching/learning processes of design in the environment. The
discussions are now registered and visible in the environment allowing all the
students to question and analyze the designs of the others making the designs
richer. This is different to the situation before in which the discussions
happened individually between each student and the teacher.
It was observed that the collaborative 2D and 3D environments have a
great potential to improve even more this kind of course, however, in this
experiment they did not achieve this potential due to the difficulty to insert
graphic material in these environments.
It is considered that one of the main contributions of the use of a virtual
environment in architectural design courses is the possibility to register the
whole process, making the discussions explicit and making it possible to view
the interventions made by the teacher in each design. The teacher now has
registered data of how she establishes the discussions and incites the
reflection on the students, this allows her to review her own teaching strategy
and improve it. It allows the teacher to observe what kind of discussion and
material she used with certain students, leading to a good design and what
kind of discussion and materials she used with other students which did not
work, leading to a design that was not so good in some cases. It is also
Teaching/learning Architectural Design based on a Virtual Learning Environment 265
possible to observe where she failed to guide these students and what should
be improved. Moreover, the discussions were broadened to the whole group
of students, so everyone could benefit from a commentary made about one
individual design, or from a question answered to one student, as well as
making it possible for the students to help each other and therefore reflect
more about the design process itself.
From these registered data it is possible to develop studies to identify the
structures of knowledge which support the education on architectural design
and observe in which moments these elements of knowledge are introduced
as the students show difficulty throughout the course, contributing, thus, to
the systematization of teaching/learning processes on architectural design.
5. References
1. SILVA, Elvan. Uma introdução ao projeto arquitetônico. Porto Alegre: Ed. da
Universidade, UFRGS, 1984.
2. SCHÖN, Donald. Educando o profissional reflexivo: um novo design para o ensino e
a aprendizagem. Porto Alegre: Artmed, 2000.
3. CHEN, Jiun-De et. al. Minding the mind in design tutoring and guiding. Sydney:
University of New South Wales, 2007.
4. MARTENS, Bob; ACHTEN, Henri. Do you Moodle? Antwerpen: Architecture in
Computro [26th eCAADe Conference Proceedings], 2008.
5. ELGER, Dietrich and RUSSELL, Peter. Using the World Wide Web as a
Communication and Presentation Forum for Students of Architecture.Weimar: Promise
and Reality: State of the Art versus State of Practice in Computing for the
Design and Planning Process [18th eCAADe Conference Proceedings], 2000.
6. PALLOFF, Renan M. & PRATT, Keith. Construindo comunidades de aprendizagem no
ciberespaço: estratégias eficientes para salas de aula on-line. Porto Alegre: Artmed,
2002.
Luisa Dalla Vecchia1, Adriane da Silva2 and Alice Pereira3
1Universidade do Oeste de Santa Catarina, Brazil, 2Universidade Federal de
Pelotas, Brazil, 3Universidade Federal de Santa Catarina, Brazil
[email protected],
[email protected],
[email protected]
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