Key research themes
1. How can serious games be effectively designed and utilized for educational and training purposes?
This research theme explores the theories, design models, platforms, and practical applications of serious games (SGs), emphasizing their role in educational and healthcare training contexts. It addresses challenges in integrating learning objectives with engaging gameplay and the development of no-code or accessible authoring tools that enable non-experts to create serious games. The importance of balancing pedagogical goals with entertainment to maximize engagement and learning outcomes is central to this inquiry.
2. What are the key challenges and methodological strategies in studying and improving game design and development practices?
This theme investigates the academic and empirical study of game design as a multidisciplinary practice, focusing on the iterative creative process, team dynamics, innovation, and the complex ecosystem influencing game development. It encompasses praxiological approaches to understanding game developers’ workflows, design ideas, and the interaction between technical constraints and creative opportunities, aiming to elucidate how theoretical and practical knowledge can enhance game development efficacy.
3. How do narrative structures and storytelling techniques integrate with game mechanics to shape player experience and engagement?
This research area explores the narrative dimension of videogames, analyzing how non-linear and branching storylines, player agency, and interactive storytelling distinguish games from traditional narrative media. It investigates the balance between player freedom and narrative control, the role of narrative in various game genres like RPGs and adventure games, and the implications for game design, player immersion, and cultural acceptance of games as narrative forms.