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Game Development

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lightbulbAbout this topic
Game Development is the multidisciplinary process of designing, creating, and producing video games, encompassing various stages such as concept development, programming, art creation, sound design, and testing. It involves collaboration among artists, designers, programmers, and writers to deliver interactive entertainment experiences across diverse platforms.
lightbulbAbout this topic
Game Development is the multidisciplinary process of designing, creating, and producing video games, encompassing various stages such as concept development, programming, art creation, sound design, and testing. It involves collaboration among artists, designers, programmers, and writers to deliver interactive entertainment experiences across diverse platforms.

Key research themes

1. How can serious games be effectively designed and utilized for educational and training purposes?

This research theme explores the theories, design models, platforms, and practical applications of serious games (SGs), emphasizing their role in educational and healthcare training contexts. It addresses challenges in integrating learning objectives with engaging gameplay and the development of no-code or accessible authoring tools that enable non-experts to create serious games. The importance of balancing pedagogical goals with entertainment to maximize engagement and learning outcomes is central to this inquiry.

Key finding: Identifies a critical gap between game design and learning sciences in serious game development and reviews 13 design models that attempt to bridge this divide; finds that existing models variably address five key challenges... Read more
Key finding: Presents uAdventure, a serious game authoring tool built atop the Unity engine, tailored for non-expert users through simplification of story creation and educational-oriented affordances such as assessment and learning... Read more
Key finding: Develops a theoretical framework connecting intrinsic motivation, situated learning, and pedagogical design to educational video games; highlights the intrinsic motivational advantages of games but notes the difficulty in... Read more
Key finding: Introduces E-polis, a serious game that gamifies sociological surveys to engage young users in reflecting on social and pedagogical dilemmas within a digitally simulated city; integrates adventure, exploration, and simulation... Read more

2. What are the key challenges and methodological strategies in studying and improving game design and development practices?

This theme investigates the academic and empirical study of game design as a multidisciplinary practice, focusing on the iterative creative process, team dynamics, innovation, and the complex ecosystem influencing game development. It encompasses praxiological approaches to understanding game developers’ workflows, design ideas, and the interaction between technical constraints and creative opportunities, aiming to elucidate how theoretical and practical knowledge can enhance game development efficacy.

Key finding: Reports on a decade-long qualitative study of game developers revealing that game design is inherently pluralistic and iterative, marked by opportunistic design attitudes and collaborative creativity involving multiple... Read more
Key finding: Critically examines the epistemological and disciplinary boundaries in game studies and game design research, highlighting a prevailing disconnect between humanistic/social sciences orientation and technical/design... Read more
Key finding: Proposes the application of game design principles—such as user experience focus, multi-tiered goal structures, and constructed artificial environments—to system design beyond entertainment, illustrating how game design’s... Read more
Key finding: Frames experimental game design as a rigorous scientific method combining design iteration with empirical testing, distinguishing controlled and exploratory design experiments; posits that experimental design enables deeper... Read more
Key finding: Identifies emergent challenges in integrating software engineering practices with computer game development, including requirements engineering, testing, and global teamwork; emphasizes that the unique domains of game... Read more

3. How do narrative structures and storytelling techniques integrate with game mechanics to shape player experience and engagement?

This research area explores the narrative dimension of videogames, analyzing how non-linear and branching storylines, player agency, and interactive storytelling distinguish games from traditional narrative media. It investigates the balance between player freedom and narrative control, the role of narrative in various game genres like RPGs and adventure games, and the implications for game design, player immersion, and cultural acceptance of games as narrative forms.

Key finding: Argues that while many modern games contain epic, non-linear narratives characteristic of RPGs and adventure games, their storytelling differs fundamentally from traditional linear narratives because players actively interact... Read more
Key finding: Provides a comprehensive historical and theoretical examination of digital games as an audiovisual narrative form, emphasizing the iterative and non-linear characteristics of game design that differentiate games from film and... Read more
Key finding: Positions learning through game design within situated learning frameworks and popular culture engagement, emphasizing collaborative artifact creation and iterative problem-solving; discusses how design thinking manifest in... Read more

All papers in Game Development

The modern graphics processing units (GPUs), found on almost every personal computer, use the z-buffer algorithm to compute visibility. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual quality than the... more
The modern graphics processing units (GPUs), found on almost every personal computer, use the z-buffer algorithm to compute visibility. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual quality than the... more
Learning introductory programming, especially C++ is difficult for new programmers due to the abstractness of the syntax and logic involved. Traditional teaching methods have difficulty providing students the instant visual feedback they... more
Coronavirus jokes in Croatian were analyzed by Miloš (2020).  Štrkalj Despot (2020) lists such puns in Croatian and mentions that the phrase u doba korone 'in the time of Corona' has more than 4 million hits on Google.  Apaurin is the... more
This article examines new growth points in the economy of Uzbekistan with a particular focus on the development of the Game Development (GameDev) industry as an emerging digital sector. It highlights how digital technologies, innovation,... more
Rad opisuje stvaranje 2D igre Arena Battle u Unity okruženju. U radu je opisan alat Unity, te neke njegove funkcionalnosti. Igra se sastoji od 5 scena. Prva scena prikazuje glavni izbornik. Prva mogućnost prikazuje kratak video s prikazom... more
Mixed Reality games are becoming more and more popular these days and offer unique experiences to the players. However, development of such games typically still requires expert knowledge and access to Mixed Reality toolkits or... more
Typical CS 1 classes are about many things. The problems and examples are drawn from a variety of domains, with a goal of teaching a computational problem-solving approach and specific language constructs. Many CS 1 courses begin with... more
Edit: see Aerodynamic and Systems-Level Analysis of the Sukhoi Su-57 from Open-Source Data for updated analysis, AI tools (Claude, Anthropic) were used for latex syntax and proffessional formatting, all aero calculation and DATCOM... more
In the Philippines, more than half of its vehicular accidents are caused by motorcycles, and most of the reasons why these accidents are happening is because of distracted driving, lowered road awareness, delayed response to emergency... more
We describe the design background of the mathematics game Fingu for iPad aimed at 4 to 8 year old children. We first describe how Fingu theoretically can support children's development of fundamental arithmetic skills, focusing on... more
This study presents the design rationale and prototyping process of GeoQuest, a mobile educational game designed to foster curiosity and promote lifelong learning in geography among adult learners. Grounded in game-based learning and... more
The aim of this paper is to describe an innovative Logistic Game® developed by the authors. It creates a competition between different teams in terms of strategic decisions in logistic and production problems in a real production system.... more
E-testing is a prevalent method of knowledge assessment and grading via internet and computers, which makes testing possible at any time and anywhere, both effectively and efficiently/quickly. Today, e-testing is an essential component of... more
Піксельна графіка з’явилась разом з першими комп’ютерними іграми. Обмежене місце пам’яті, обмежений вибор кольорів, розміри комп’ютерних пристроїв змушувало розробляти візуальний дизайн ігор прискіпливо до кожного пікселя. З часом... more
Ovaj rad raspravlja o utjecaju Interneta na stavove studenata prema engleskome jeziku kao nestručnome kolegiju na tehničkome fakultetu kroz sljedeća pitanja: a) je li dominantnost engleskoga na Internetu osvijestila studente o nužnosti... more
Ovaj rad raspravlja o utjecaju Interneta na stavove studenata prema engleskome jeziku kao nestrucnome kolegiju na tehnickome fakultetu kroz sljedec
One of the most common difficulties an instructor faces during an introductory course in computer programming, is the lack of appropriate pedagogically efficient "tools" that will help his/her students understand fundamental notions of... more
In this paper we investigate different methods and algorithms from artificial intelligence that can be used for achieving efficient path finding within games and virtual environments. Path finding is a computationally expensive problem... more
Human-computer interaction (HCI), especially in the games domain, targets to mimic as much as possible the natural human-to-human interaction, which is multimodal, involving speech, vision, haptic, etc. Furthermore, the domain of serious... more
As scholarly interest in video games continues to evolve, the intricate relationship between playtime, game development, and audience sentiment is gaining due attention. While the topical frame of playtime as a symptom of pathologic play... more
Understanding how video games function as digital playgrounds emphasises the value of critically inspecting players and how their experiences intersect with both material and immaterial concepts. While players interact with the digital... more
When discussing time spent playing video games, concern and media panic often cloud the perspectives of both developers and players. To develop our understanding of factors that may influence this concern, we examined the presence of... more
During neuropsychological testing, not all children show equal motivation. Because of this we have been assigned to gamify the complex chessboard task to make it more rewarding since children with a psychopathological disorder are less... more
A dissertation submitted in partial fulfilment of the requirements of Dublin Institute of Technology for the degree of M.Sc. in Computing (Knowledge Management DT217) September 2015 i I certify that this dissertation which I now submit... more
Research on game development frameworks has been extensively conducted; however, most frameworks are still too general. Conventional game frameworks are challenging for students who are new to game development, especially with their... more
This paper proposes a design pattern language applicable to mobile mixed reality games. While on the one hand the language covers direct game mechanics and therefore game design considerations, it also aims to provide similar for other... more
Mixed Reality games are becoming more and more popular these days and offer unique experiences to the players. However, development of such games typically still requires expert knowledge and access to Mixed Reality toolkits or... more
In a two-week residential game camp we used the Greenfoot IDE to teach java programming to rising 9 th and 10 th graders. Students created their own computer games which required learning how to write java programs, create a game design,... more
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