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Interactive Narrative

description1,259 papers
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lightbulbAbout this topic
Interactive Narrative is a form of storytelling that allows participants to influence the narrative's direction and outcome through their choices and actions. It combines elements of traditional narrative with interactive media, engaging users in a dynamic experience that emphasizes agency and personal involvement in the unfolding story.
lightbulbAbout this topic
Interactive Narrative is a form of storytelling that allows participants to influence the narrative's direction and outcome through their choices and actions. It combines elements of traditional narrative with interactive media, engaging users in a dynamic experience that emphasizes agency and personal involvement in the unfolding story.

Key research themes

1. How can interactive digital narratives balance user agency with the preservation of dramatic and narrative structure?

This research area focuses on the challenge of allowing users to deeply influence interactive narratives while maintaining coherent, emotionally engaging storytelling. Traditional drama assumes complete authorial control, but interactive digital narratives (IDN) require reconciling user freedom with narrative principles such as plot coherence, conflict, and transformation. Achieving this balance is crucial for advancing interactive drama beyond limited branching or superimposed interactivity, enabling richer narrative experiences that preserve dramatic impact without constraining user agency.

Key finding: This paper identifies three current mechanisms underpinning interactive drama — branching, superposed interactivity, and simulations — all of which limit user freedom or dramatic depth. It advocates for a new kind of... Read more
Key finding: This paper critiques the applicability of traditional narrative theories to IDN, noting risks such as 'theoretical imperialism' from frameworks like Aristotle’s Poetics. It reframes narrative as a flexible cognitive structure... Read more
Key finding: This work introduces the Emergent Narrative (EN) concept addressing the 'narrative paradox'—the conflict between authorial control and user freedom in interactive stories. The EN approach shares narrative responsibility... Read more
Key finding: Grounded in a specific theory of IDN, this paper proposes an integrated research approach linking theory, practice, pedagogy, and cultural perspectives to advance interactive narrative. It emphasizes identifying design... Read more

2. What models and methodologies best integrate narrative theories from humanities and computational techniques for interactive storytelling?

This theme investigates interdisciplinary approaches that bridge traditional humanities-based narrative theories with computational models and artificial intelligence methods to create responsive, flexible interactive narratives. It addresses the challenges of semantic and conceptual differences between disciplines, proposes frameworks for representing narrative structures computationally, and explores collaboration opportunities that enrich both narrative theory and system design in IDN. This integration is important for developing more nuanced story generation, authoring tools, and evaluation methods.

Key finding: This chapter analyzes the interdisciplinary tension between humanities narrative models and their computational applications, identifying semantic mismatches (e.g., distinctions between 'story' and 'discourse'). It proposes... Read more
Key finding: This paper provides a comprehensive overview of AI and computational approaches to narrative representation and processing, tracing historical developments from early knowledge-based narrative understanding systems to modern... Read more
Key finding: The authors present an extended narratological framework formalizing narrative functions as causal interventions using directed acyclic graphs from causal inference theory. By differentiating real, expressed, and observed... Read more

3. How can user experience and empirical evaluation methods improve the design and effectiveness of interactive digital narratives?

This theme concentrates on the development and application of quantitative and qualitative evaluation frameworks for assessing user experiences in interactive digital narratives (IDN). It bridges theoretical models of narrative engagement with empirical psychological research to identify design principles that enhance interactor agency, immersion, and narrative transformation. Such evaluation methods are essential for systematically improving IDN technology and guiding the creation of satisfying, impactful narrative interactions in digital media.

Key finding: Proposes a versatile evaluation toolbox that operationalizes Janet Murray’s theoretical framework of procedural, participatory, spatial, and encyclopedic affordances and experiential qualities (agency, immersion,... Read more
Key finding: This investigation highlights the critical role of user participation levels in shaping narrative experience and evaluation. An experimental study demonstrates that users acting as active participants versus passive... Read more
Key finding: Besides its theoretical contributions, this work emphasizes pedagogy and empirical evaluation methods as key to developing design conventions for effective IDN. Drawing from prior research in drama management, autonomous... Read more

All papers in Interactive Narrative

The integration of the Ukrainian healthcare system into the European space entails active engagement with the latest advancements in medical science and clinical practice. This necessitates the continuous updating of professional... more
Η παρούσα έρευνα εστιάζει στη διαδικασία του σημειωτικού μετασχηματισμού ενός κειμενικού είδους (genre) (ΚΕ), ιδιαίτερα δημοφιλούς στον ελληνικό χώρο κατά τη δεκαετία του 1980, του «άρλεκιν». Mε το ερευνητικό μας ενδιαφέρον στραμμένο στη... more
This study develops a framework for analyzing how players interpret video games and their characters from a cultural studies perspective. Based on qualitative interviews with Mexican gamers, the study combines classic ideas from reception... more
It is a brief Review of book : "PROMINENT PUNJABI WRITERS OF PAKISTAN" authored by Dr Jasbir Singh Sarna. He has given biographical notes followed by contributions of Pakistani Punjabi writers.
This paper describes the initial stages for the iLand project, a Location Aware Multimedia Story project that captures and exposes the rich oral culture and traditions at the Island of Madeira, using the Madeira main city, Funchal, as a... more
This paper examines how architectural space becomes experientially present across cinema and literature through Steven Zaillian's Ripley and Han Kang's Greek Lessons. In both works, space is an active perceptual field shaped by silence,... more
Il contributo analizza la guida Conoscere Alessandria di Angelo Bottiroli come strumento di rilettura dell'identità urbana alessandrina. L'opera integra descrizione territoriale, sintesi storica e strumenti digitali interattivi,... more
Е.А.Силуянов, студент кафедры истории Древнего мира и средних веков eghorsiluyanov@gmail.сom В данном материале, основанном на ответах арт-директора французской компьютерной игры Hell is Us (2025) Матье Ларивьера, я исследую, как через... more
The rise of digital media has fundamentally transformed the production, distribution, and consumption of literature, altering both the form and content of literary texts. This paper will explore how the digital transformation of... more
Czech Republic has very rich technical heritage exists from ancient time. This work attempt to show the picture of the technology objects situated in Czechia.
ReSpace is a teaching module, which entices students in a playful way to work with computers and motivates them to think more deeply about the abstract idea of space. The goal of ReSpace is to enhance the concept of space by augmenting... more
ReSpace is a teaching module, which entices students in a playful way to work with computers and motivates them to think more deeply about the abstract idea of space. The goal of ReSpace is to enhance the concept of space by augmenting... more
This paper examines reader agency in interactive fiction (IF) from 1976 to 2025 through comparative close readings of seven paradigmatic works: Colossal Cave Adventure, Spider and Web, Everybody Dies, With Those We Love Alive, A Vast... more
This proposal is rooted in a broader project aimed at the physical and cognitive accessibility of the Carignano’s palace and museum, which was commissioned by the Direzione Regionale Musei (DRM) - Museo di Palazzo Carignano. The project... more
Increasingly heritage institutions are making digital artifacts available to the general public and research groups to promote the active exploration of heritage and encourage visits to heritage sites. Stories, such as folklore and first... more
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Driver was developed for the purpose of reusing content from... more
This research paper explores the transformative shift in theatrical pedagogy during the 20th century, examining how theatre evolved from a medium of mere entertainment into a profound tool for social commentary and truth-seeking. The... more
This research paper explores the transformative shift in theatrical pedagogy during the 20th century, examining how theatre evolved from a medium of mere entertainment into a profound tool for social commentary and truth-seeking. The... more
Perturbatory narration is a new transmedial narratological concept conceived in order to analyze how innovative experimental fictional texts irritate the reader or spectator by transgressing or annulating the rules of the common narrative... more
This mini-module examines Van Halen as a long-lasting cultural brand. It foregrounds branding theory-including brand equity, brand synergy, authorship, cultural myth, and legacy branding-and applies these concepts to the band's evolving... more
Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study... more
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a... more
Narrative-rich game genres such as role playing games and adventure games aim at specific dimensions of user enjoyment. Technology development in "Interactive Storytelling" will enrich such narrative-based player experiences in the near... more
Architetto, Ph.D., è ricercatore di Architettura degli Interni e Allestimento presso l'Università San Raffaele di Roma. Si è perfezionato presso l'École du Louvre ed è esperto nella progettazione museale indoor e outdoor e nella... more
The sudden discontinuation of the JCB Prize for Literature in 2025 reignited questions about the politics of literary recognition and the fragility of platforms supporting Indian-language writing. Tamil author Perumal Murugan, the 2023... more
The Chronicle of Remembrance: A Battle Against the Second Death in the Digital Age By Peter Siegfried Krug In philosophy and anthropology, the "first death" marks the end of biological existence. However, it is the "second death"—the... more
Mass self-presentation on platforms like WhatsApp, TikTok, and Meta is far more than just a technological shift; it is a profound psychological defense mechanism. From a depth-psychological perspective, the digital space serves as a... more
Öz Bu makale, literatürde bilimsel geçerliliği henüz kanıtlanmamış olan Aile Dizimi Yönteminin, Türk yapımı Zeytin Ağacı dizisinde anlatıya nasıl entegre edildiğini ele almaktadır. Çalışmanın amacı, hâlihazırda literatürde tartışmalı bir... more
Within the tradition of Digital Game courses, the use and teaching of programming is seen as essential for students to work on skills and gain knowledge to develop an artifact. However, for students at a more basic level, this can be a... more
The Virtual Storyteller is a framework for story creation by co-operating intelligent agents. In this framework, a collection of agents is responsible for the creation of different story levels: plot, narrative, and presentation. In the... more
Las narrativas transmedia, tambien denominadas storytelling, irrumpen de una manera casi natural a final de los anos 90 (Jenkins, 2003). Algunos de los ejemplos mas nombrados pertenecen a sagas cinematograficas incluso anteriores a esta... more
This article explores the rich but underutilized Persian archival sources of the Sikh Empire preserved in Lahore, focusing on the period from 1801 to 1849. It argues that these daftars and manuscripts, housed in institutions such as the... more
"Textos de Cine Vol. I" de Pablo Rodríguez Pazmiño es un compendio de ensayos y reflexiones que entrelazan la filosofía y el cine, explorando cómo este arte refleja y moldea nuestra sociedad. El autor examina diversos temas, desde la... more
Este texto aborda y transcribe largos fragmentos de tres entrevistas 1 con investigadores y creadores audiovisuales sobre sus ideas acerca del cine como tecnología para la paz y esboza algunas aplicaciones de esta aproximación creativa en... more
This article theorises 'the new paradigm of mass communication 1 ' and 'the media scenario 2 ' and develops a theory of time as the hidden infrastructure of contemporary mass communication, arguing that the 'new paradigm' is best... more
The media portrayal of family in films and series has undergone a turbulent evolution in the past decades, from the nuclear family to the current diversified form. I seek to highlight current portrayals of family and family dynamics,... more
In the post-pandemic world, we see the exacerbation of digital connections but also inequalities between countries with higher or lower degrees of access to fast Internet services. Digitization processes enable and intensify global... more
Contemporary cinema is fundamentally passive; narrative progression remains fixed regardless of the viewer’s emotional state, attentional engagement, or cognitive response. While interactive media have introduced branching structures... more
This article investigates the phenomenon of the interactive film-game, using the example of the computer game “Detroit: Become Human” from “Quantic Dream” studio (2018). The interactive film game is recognized as a notable phenomenon of... more
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