EN DEL I HELHETEN Tillkomsten av musikforskning som en akademisk disciplin hör ihop med förändringar inom två samhällsområden. Det ena området är musiklivets successiva expansion och professionalisering. Det andra är motsvarande... more
This dissertation examines aspects around the 5 .1 surround sound approach to mixing music. Although the use of surround sound systems has become thoroughly pervasive in numerous spheres in modern society, specifically in the context of... more
This dissertation examines aspects around the 5 .1 surround sound approach to mixing music. Although the use of surround sound systems has become thoroughly pervasive in numerous spheres in modern society, specifically in the context of... more
Next Generation Audio (NGA) codecs offer new features for consumers such as advanced user interactivity, immersive sound and optimized reproduction across different classes of playback devices. Yet, 'real world' experience in the... more
Next Generation Audio (NGA) codecs offer new features for consumers such as advanced user interactivity, immersive sound and optimized reproduction across different classes of playback devices. Yet, 'real world' experience in the... more
Sesin hoparlörler aracılığıyla yeniden üretimi, tarihsel süreçte tek bir hoparlör düzeninden çoklu hoparlör düzenine genişletilmiş olsa da; pek çok araştırmacı, sesin boyutsal özelliklerini daha gerçekçi biçimde elde etme inancıyla... more
El capítulo aborda la creación del Archivo Sonoro de San Juan del Río, Querétaro, como iniciativa para preservar el patrimonio cultural inmaterial a través de la memoria acústica de la ciudad. Partiendo del concepto de paisaje sonoro... more
The relevance of the research topic. The issue of the spatial dimension of an audiovisual work has not lost its relevance since the emergence of sound recording and sound engineering, that is, since the beginning of the XX century. It is... more
The antique stereophonic recording and playback format is going to be replaced by new surround sound formats in the near future. At the moment, various surround techniques are being investigated in many artistic and technical... more
Negli ultimi decenni la dimensione aurale è stata al centro di numerose sperimentazioni teatrali contemporanee. In questo contributo intendiamo focalizzare la nostra attenzione sull'esperienza auditiva dei partecipanti coinvolti nelle... more
Descripción de la problemática de enseñar Música Electroacústica en la época de la pandemia (2020) y las soluciones adoptadas.
En este escrito se describirán las herramientas utilizadas y los pasos seguidos para la realización de una experiencia de espacialización sonora realizada en la cátedra Taller de Música Electroacústica II que pertenece a la carrera de... more
This paper provides a comparison between the operational results obtained reproducing a three-dimensional sound field by means of traditional 1st order Ambisonics, and employing for the first time the virtual microphone technique 3DVMS.... more
El relato y la puesta en práctica de la experiencia que aquí presentamos consiste en el trazado de recorridos por calles de la Ciudad Autónoma de Buenos Aires. La selección de cada circuito se caracteriza por su sosiego, un contexto... more
The passion for experiencing sound with all its aspects has evolved from Surround, Quadraphonic Ambisonic and Dolby Stereo to Quadhome, Stereo Dolby Surround, Dolby Digital and DTS technologies, and then its effect has manifested itself... more
To stimulate all five senses through a realistic representation, audio plays a significant role. Architectural representation in digital media primarily falls in the area of visualization. Recent developments in simulation of 3d... more
To stimulate all five senses through a realistic representation, audio plays a significant role. Architectural representation in digital media primarily falls in the area of visualization. Recent developments in simulation of 3d... more
Creating an interactive project that deals with 3-D sound becomes difficult when it needs to run in multiple venues, due to a diversity of potential loudspeaker arrangements and spatialization systems. For effective exchange, there needs... more
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("circular vection"), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced... more
PT: Neste artigo, apresentamos o protótipo de um aplicativo web acessível a deficientes visuais para educação em produção musical e treinamento em percepção sonora, com o qual o usuário pode, por meio de inputs por comandos de voz, mixar... more
The Immersive Computer-controlled Audio Sound Theater (ICAST, pronounced "eye-cast") is an ongoing research project that addresses performance issues in electroacoustic music. By exploring a variety of differing performance modes through... more
Multi-channel sound diffusion has been an essential part of the electroacoustic music process from the very beginning of the genre. We see early experimentation in sound spatialization in Varèse's use of loudspeaker "paths" in Poémè... more
SANTOS, Robert Simão dos. Study of the influence of affordances for learning of resonance in material media by means of Chladni standards. 2018. Total number of sheets. Dissertation (Masters in Teaching Human, Social and Nature... more
Direct and ambient sounds are usually reproduced through the same loudspeakers. In multichannel systems, with the use of anechoic recordings and auralization techniques it is possible to separate these sound components so that they are... more
A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important to improve... more
We introduce ViDaS, a two-stream, fully convolutional Video, Depth-Aware Saliency network to address the problem of attention modeling "in-the-wild", via saliency prediction in videos. Contrary to existing visual saliency approaches using... more
Despite the recent advantages on multichannel audio coding and playback technologies, 3D audio positioning is frequently required to be performed over legacy stereo loudspeaker setups, due to certain application limitations and... more
In today's fast-paced world, where technology is constantly evolving, it's crucial to stay ahead of the curve when it comes to your audio and television setup. Whether you're a casual viewer or a dedicated audiophile, investing in... more
This paper describes an integration of a 3D sound convolution engine into a telephone conference server software. Our system virtually places participants of a telephone conference to different positions around the listeners by using Head... more
In recent years the aesthetics of fiction films influences more and more the sound of the documentaries. It elevates it to a whole new level but in the same time raises new problems. The most significant of them are these, concerning... more
Tvärvetenskaplighet och därmed besläktade termer-multi-, inter-och transdisciplina-ritet-har länge förekommit på forskningsagendan i olika länder. Dessa termer och fenomen omges oftast av en positiv aura, eftersom man utgår ifrån att det... more
Third parties are prohibited from applying legal terms or technological measures that restrict others from doing anything permitted under the terms of the license. Note that the license may not provide all of the permissions necessary for... more
This article looks at surround sound in contemporary cinema, with the aim of discussing practices of sound design and, more particularly, pinpointing a 'best practice' of surround sound today-focusing here on the practices in the US. The... more
Sound reproduction systems are limited in their ability to create sound fields over large areas and over wide bandwidths, because the required number of loudspeakers becomes prohibitive. This limits the ability of surround systems to... more
Sound Field Synthesis reproduces a desired sound field within an extended listening area using up to hundreds of loudspeakers. The perceptual evaluation of such methods is challenging, as many degrees of freedom have to be considered.... more
We present a database of binaural room impulse responses (BRIRs) measured in an apartment-like environment. The BRIRs were captured at four different sound source positions, each combined with four listener positions. A head and torso... more
Resumo-Determinar como o modelo de loudness BS.1770 para a radiodifusão poderia incluir medidas de objetos sonoros com localizações dinâmicas,é uma questão de estudo em andamento no ITU-R. Este trabalho buscou avaliar o efeito da... more
Анотація. Мета статті — дослідити розвиток форматів просторового та імерсивного звуку в кіно, музичній індустрії, стрімінгових сервісах, засоби їхньої естетичної виразності та впливу на глядацьку аудиторію. Результати дослідження.... more
In this paper we discuss the motivation, design, and analysis of ambisonic decoders for systems where the vertical order is less than the horizontal order, known as mixedorder Ambisonic systems. This can be due to the use of microphone... more
The article presents the course and the results of an experiment, which aimed at the subjective assessment of the multi-channel impulse responses. The assessment was conducted considering the usefulness of the received responses for the... more
Today's multimedia use surround sound extensively, and most often in format 5.1. A lot of popular software packages used for sound production, including Pro Tools in LE version, do not have the ability to form mixes in this format.... more
This paper describes multi-speaker display systems for immersive auditory environments, collaborative projects, realistic acoustic modeling, and live musical performance. Two projects are described. The sound subsystem of the Princeton... more
Two experiments were conducted to investigate perceptual differences between three sound recording and reproduction techniques, namely transaural, ambisonics and stereophony, in terms of spatial quality (Exp.1) and localization (Exp. 2)... more
O objetivo deste artigo consiste em examinar o papel do som nas estratégias estilísticas de realizadores contemporâneos, interessados em ampliar o engajamento multissensorial de espectadores através de técnicas imersivas, uma tendência... more
Paper presented at NEM Summit 2017. In this publication we present two innovative software tools for editing and rendering immersive audio that allow taking the post-production process outside professional studios. The Binaural Home... more
Creating an interactive project that deals with 3-D sound becomes difficult when it needs to run in multiple venues, due to a diversity of potential loudspeaker arrangements and spatialization systems. For effective exchange, there needs... more













