Papers by claudio moderini
Proceedings of ECCE, 2002
Creative design in safety critical systems is a quite unexplored area of research. Historically, ... more Creative design in safety critical systems is a quite unexplored area of research. Historically, the design of tools, technologies and procedures in such domains has been advocated to engineers and human factors experts who interpreted the development of new ...
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction Facing Complexity - CHItaly, 2011
In this paper, we present an early design exploration of a mobile application aimed to support pe... more In this paper, we present an early design exploration of a mobile application aimed to support people in the orchestration of multiple service ecologies related to tourism activities; the design case will be used as a starting point to outline a number of theoretical considerations to inform a new conceptual framework for developing interactive systems mediating personalized and distributed service experiences.
Les Cahiers du …, 2002
POGO est un système d'objets communicants - d'instruments actifs - permettant à des enf... more POGO est un système d'objets communicants - d'instruments actifs - permettant à des enfants de créer des récits en connectant leur monde physique à un environnement virtuel. La philosophie de conception entrevoit des instruments simples et actifs permettant de stimuler des effets ...

POGO1 is one of the ESE projects and addresses story building as a key concept to drive technolog... more POGO1 is one of the ESE projects and addresses story building as a key concept to drive technology development. The design process is based on a parallel and iterative process where user
observations are concurrently combined with an open concept and content generation and flexible technological implementation. We propose a scenario-based methodology for User Testing of the Pogo Learning Environment in order to facilitate the operative co-operation and integration of the different competencies along the design and evaluation process. The main innovative feature of the proposed
approach is the distinction between “micro” and “macro” scenarios. Micro scenarios aim mainly to detail interaction aspects and to provide a context for user testing. Macro scenarios will be used to evaluate the final integrated system (the Pogo world). This two-step method allow to ground the user evaluation into the current narrative practices and to build-up progressively a significant test-bed for the envisioned narrative activities that Pogo World aims to enable.
Human-Computer …, Jan 1, 2009
Creative design in safety critical systems
Proceedings of ECCE, Jan 1, 2002
Handbook of Cognitive …, Jan 1, 2002
itsme: interaction design innovating workstations
Knowledge, Technology & Policy, Jan 1, 2009
… , 2009. ICORR 2009. …, Jan 1, 2009
New Distributed and Active Tools and Narrative Activities
… with smart objects, Jan 1, 2003
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Papers by claudio moderini
observations are concurrently combined with an open concept and content generation and flexible technological implementation. We propose a scenario-based methodology for User Testing of the Pogo Learning Environment in order to facilitate the operative co-operation and integration of the different competencies along the design and evaluation process. The main innovative feature of the proposed
approach is the distinction between “micro” and “macro” scenarios. Micro scenarios aim mainly to detail interaction aspects and to provide a context for user testing. Macro scenarios will be used to evaluate the final integrated system (the Pogo world). This two-step method allow to ground the user evaluation into the current narrative practices and to build-up progressively a significant test-bed for the envisioned narrative activities that Pogo World aims to enable.