ORIENT: An inter-cultural role-play game
2008, Proceedings of Narrative in Interactive Learning Environments (NILE) 2008 conference
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4 pages
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Abstract
This paper provides a high level overview of a game called ORIENT which aims at cultural and emotional learning by engaging adolescents in a role-play with virtual characters in a virtual world. The paper focuses on defining and explaining the learning objectives, and gives an overview of how we intend to achieve these objectives using narrative concepts, affective characters, and innovative technologies for interaction.
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Ruth Aylett