Virtual Worlds for Developing Intercultural Competence
2020, Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom
https://doi.org/10.4018/978-1-7998-0238-9.CH013Abstract
The authors present a framework for developing intercultural competence (IC) and use tridimensional digital virtual worlds (3DVW) as environments for developing IC. They developed an artifact, via design research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portuguese master students. The results of the study indicate that the 3DVW can be used for the development of IC because it allows rich experiential and relational/conversational learning opportunities, especially due to the affordances of immersion/sense of presence, social interaction, content production, and knowledge sharing. The students involved in the virtual exchange inside Second Life® had to practice a set of attitudes and skills such as communication skills; culture-specific knowledge; understanding others' worldviews; skills to analyze, evaluate, and relate; skills to listen, observe, and interpret; respect, openness; tolera...
Key takeaways
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- The study develops a framework for enhancing intercultural competence (IC) using tridimensional digital virtual worlds (3DVW).
- 92 Brazilian and Portuguese master's students participated in a virtual exchange program within Second Life®.
- 3DVW provide immersive learning environments conducive to developing communication skills and cultural understanding.
- Key affordances of 3DVW include social interaction, content production, and experiential learning opportunities.
- The research underscores the potential of virtual environments in education for fostering intercultural dialogue and collaboration.
References (5)
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- Lorenz S. Neuwirth, Alireza Ebrahimi, B. Runi Mukherji and Lillian Park (2018). Visual Approaches to Cognitive Education With Technology Integration (pp. 283-303). www.igi-global.com/chapter/addressing-diverse-college-students-and-interdisciplinary-learning- experiences-through-online-virtual-laboratory-instruction/195070?camid=4v1a RSS and Syndication for Educators Keith Stuart Webster (2017). Handbook of Research on Instructional Systems and Educational Technology (pp. 366-379).
- igi-global.com/chapter/rss-and-syndication-for-educators/181404?camid=4v1a Adoptability of E-Textbooks Featuring Educational Online Games Do Kyun Kim, Lucian F. Dinu and Chang Geun Kim (2018). Online Course Management: Concepts, Methodologies, Tools, and Applications (pp. 2102-2119).
- igi-global.com/chapter/adoptability-of-e-textbooks-featuring-educational-online- games/199311?camid=4v1a
- Texting With Students: Facilitating Learning in Higher Education A. S. CohenMiller (2019). Preparing the Higher Education Space for Gen Z (pp. 167-186). www.igi-global.com/chapter/texting-with-students/227542?camid=4v1a
FAQs
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How does a 3DVW facilitate intercultural competence development?
The research finds that 3DVWs enable collaborative and cooperative learning, fostering intercultural awareness through avatar-based interactions among 92 Brazilian and Portuguese students.
What specific educational affordances do 3DVWs offer?
3DVWs provide engagement opportunities through rich multimedia interactions, enabling students to explore and manipulate virtual objects, as highlighted by Dalgarno & Lee (2010).
How was the educational methodology structured in this study?
A Design Research methodology was used to develop an artifact, implementing a virtual exchange program within the 3DVW Second Life® for master's students.
What role does experiential learning play in this research?
Experiential learning theories underscore the framework, emphasizing relational and conversational dynamics during the application of the 3DVW educational program.
What practical implications arise from using 3DVWs in education?
The findings suggest that 3DVWs can support cost-effective, geographically independent collaborations, enhancing intercultural projects in education and business settings.
Eliane Schlemmer