The aim of this study is to assess the usage of blogs for education purposes by the students enrolled in a Linguistics course at postgraduate level at University of Sargodha. The study encompassed a total of 50 participants, selected... more
Background: Teaching in medical education often alternates between explicit instruction and inquiry-based learning, yet their optimal sequencing for high-element-interactivity content as a function of prior knowledge remains unclear.... more
This chapter’s goal is to examine the experiences and perceptions of undergraduate students using a 3D Virtual Learning Environment. After creating a 3D didactic constructivist virtual environment, student conversations were observed for... more
This paper examines how a classroom culture developsadvanced strategies and procedures for handling complexdigital tools. We report from a vocational Mediaand Communication course at an Upper SecondarySchool in Oslo, Norway. Our analysis... more
Different classifications of Wiki editor have been proposed. However, so far there has been no mapping between user classes based on their contributions and their motivations, which can be useful to design persuasive functions in wiki... more
The present study focuses on comparing the impact of role assignment and cross-age peer tutors on students' level of knowledge construction in 15 asynchronous discussion groups of nine students each in a first-year university course (N ¼... more
This article examines the impact of the introduction of roles and the added value of self‐assessment on students' level of knowledge construction in online asynchronous discussions in a first‐year university course in instructional... more
We investigate how the integration of visual agent-based programming and computationally augmented physical structures can support curricular integration across STEM domains for elementary grade students. We introduce ViMAP-Tangible, a... more
One of the objectives of online learning systems is to support new learners in order to minimise failure problems and to increase training success. The availability of assistance and guidance can improve cognitive and behavioural levels... more
espanolResumen: En este trabajo se exploran los procesos de construccion compartida del conocimiento desarrollados por pequenos grupos de estudiantes en un entorno tecnologico de comunicacion asincrona. Se realizo un estudio cualitativo... more
In this paper, the use of YouTube© as an academic tool by lecturers in four Information Systems (IS) departments in South Africa was investigated. Using engaging and entertaining learning tools and techniques inside the classroom has... more
One socio-economic and environmental challenge facing the leaders of tomorrow is how Green Information Technology can be applied effectively by organisations to contribute to the global green revolution. The author teaches 1500... more
Using engaging and entertaining learning tools and techniques inside and outside the classroom has become imperative in order to ensure, amongst others, subject-matter retention for the scholars of today. These technologies are not... more
The complexity of language learning may be expanded to learning the languages belonging to the same language family, for example, Slavic languages. This paper reports on the reflection-on action research aimed at the increase of learners’... more
Distribution of Feedback among Teacher and Students in Online Collaborative Learning in Small Groups
This study explores the characteristics and distribution of the feedback provided by the participants (a teacher and her students) in an activity organized inside a collaborative online learning environment. We analyse 853 submissions... more
Recientemente han surgido varias líneas de investigación que tratan de optimizar los procesos de aprendizaje que utilizan foros digitales. Estos trabajos ponen el énfasis en proporcionar información a los participantes -en tiempo real-... more
Nous présentons dans cet article des travaux pédagogiques se situant dans le domaine de l'interactivité expressive en maternelle et dans le domaine de la composition musicale assistée par ordinateur en primaire. L'objectif de la pédagogie... more
The purpose of this study was to conduct an ecological study of a self-contained classroom of 8-, 9-, and 10-year-olds in order to: (1) define various techniques through which students offer help to and receive help from peers; (2)... more
L'objectiu principal d'aquest treball és presentar la Guia sobre aprenentatge cooperatiu elaborada per la Xarxa d'Innovació Docent sobre l'Aprenentatge Cooperatiu (XIDAC) durant el curs 2012-2013, a més a més d'altres activitats portades... more
Despite our changed view of learning, necessitated by recent scientific research, Socrates' pedagogical use of learning technology remains relevant. The Greek philosopher improvised an informal sketch in the sand to structure an... more
Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of complementing these technical advances with improved... more
Physical and cognitive rehabilitation based on natural interaction and VR has been on our horizon for several years, and we have been conducting experimentation towards that goal through several exploratory research initiatives.This... more
The convergence of telecommunications and information technology has accelerated the application of mobile technology in various areas of society, including the field of learning. M-learning (mobile learning) is only one kind of the... more
School visits to art museums are a vital aspect of art education and cultural participation. In this paper we present a CSCL concept designed to encourage students to observe closely and reflect on art works in art museums. The concept is... more
This paper presents a recent whole-school study of Critical Action Learning, a form of sustained critical inquiry for K-12 classroom communities. Through partnerships in North America, Europe, and Asia, we pursue a deeper understanding of... more
Panel Presentation at the Canadian Society for Studies in Education Annual Conference, St. Catherines, ON, May 24th – 28th, 2014.
As educators and technologists we have various views on what may constitute a useful mobile learning application, but this is typically from a teacher's perspective. In this paper, we review some mobile learning applications developed by... more
A wiki, namely, Wikispaces is a component of Web 2.0 technology tools. It is utilised as a peer editing platform for students in correcting errors made by them in their essay writing. The purpose of this article is to find out how the... more
The use of mobile technologies such as Smartphone, Tablet are becoming more pervasive in our daily lives. Obviously, it should also be used and integrated to support learning seamlessly. But not all learning environments can be used with... more
This study investigated whether design guidelines for computer-based learning can be applied to computer-based testing (CBT). 22 students completed a CBT-exam with half of the questions presented in a split-screen format and half in an... more
Abstract Contemporary real-world problems require creative solutions, necessitating the preparation of a new generation of creative experts capable of finding original solutions to ill-structured problems. Although much school-based... more
In this paper we present a case study of collaborative diagram drawing involving 36 students in Computer Science. Their task was to collaboratively draw a Use Case Diagram about the scenarios provided at the begin of the experiment. As... more
Critical Transnational Pedagogy is grounded in a Freirean approach to education that prioritises symmetrical power relations in the pursuit of social justice. This research examines how this pedagogy is enacted through Collaborative... more
This study explores Critical Transition Design Practice to unmask, challenge and shift culturally held beliefs about design practice and mental health. Critical Design and Transition Design Practice both draw attention to the ways in... more
Distribution of Feedback among Teacher and Students in Online Collaborative Learning in Small Groups
This study explores the characteristics and distribution of the feedback provided by the participants (a teacher and her students) in an activity organized inside a collaborative online learning environment. We analyse 853 submissions... more
Este artículo examina cómo los principios de la teoría de la selección natural de Darwin pueden inspirar un modelo innovador de aprendizaje basado en juegos (LEARNGames). A través de simulaciones inmersivas y el uso creativo de LEGO, se... more