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Computer Supported Collaborative Design

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Computer Supported Collaborative Design (CSCD) is an interdisciplinary field that focuses on the use of computer-based tools and technologies to facilitate collaborative design processes among multiple stakeholders, enhancing communication, coordination, and creativity in design activities across various domains.
lightbulbAbout this topic
Computer Supported Collaborative Design (CSCD) is an interdisciplinary field that focuses on the use of computer-based tools and technologies to facilitate collaborative design processes among multiple stakeholders, enhancing communication, coordination, and creativity in design activities across various domains.
This paper examines the role of visual information in a remote help-giving situation involving the collaborative physical task of designing a prototype remote control. We analyze a set of video recordings captured within an experimental... more
Kisiye ozel giysi tasarimi, tuketicinin giysiden kaynaklanan ihtiyac ve isteklerini en yuksek duzeyde karsilamayi amaclar. Bu nedenden dolayi da tuketiciler tarafindan oncelikli olarak tercih edilir. Gunumuzde internet teknolojilerinin... more
This paper will describe a possible ecosystem of tools and methods designed to support planning and predesign practices that can be both more inclusive, and evidence-based, within the broader contexts of progress in data literacy and... more
İnsanlık tarihi kadar eski olan tekstil; tarihsel süreç içerisinde tasarım, teknik, malzeme ve teknoloji açısından gelişip yenilenerek ilerlemektedir. Tarih boyunca insanların en önemli ihtiyaçlarından olan giysi, aksesuar ve ev tekstili... more
This paper explores Donald Schön's concept of design as a conversation with materials, in the context of designing digital systems. It proposes material utterance as a central event in designing. A material utterance is a situated... more
Development of design-by-analogy tools is a promising design innovation research avenue. Previously, a method for computationally structuring patent databases as a basis for an automated design-by-analogy tool was introduced. To... more
An increasing number of large scale projects requires that distant teams collaborate together remotely. At the same time, the current CAD tools only offer minimal support for partial and asynchronous interactions. The application we... more
This research investigates the effects of using stimuli, such as patents, on ideation outcomes, through the research questions: (a) What is the effect of stimuli on ideation outcomes? and (b) What is the effect of stimuli distance on... more
This research investigates the effects of using stimuli, such as patents, on ideation outcomes, through the research questions: (a) What is the effect of stimuli on ideation outcomes? and (b) What is the effect of stimuli distance on... more
Design-by-Analogy (DbA) is the process of developing solutions for design problems through the mapping of attributes, relations and purposes that a source problem or situation may share (or at least partially share) with an existing... more
The paper presents the design of a game that will serve as a research environment in the BIRAFFE series experiment planned for autumn 2021, which uses affective and personality computing methods to develop methods for interacting with... more
The aim of this study is to analyze the relationship between student participation in Computer-Supported Collaborative Learning (CSCL) and the effects of this on learning outcomes. Within this context, we have taken into consideration the... more
The aim of this study is to analyze the relationship between student participation in Computer-Supported Collaborative Learning (CSCL) and the effects of this on learning outcomes. Within this context, we have taken into consideration the... more
The aim of this study is to analyze the relationship between student participation in Computer-Supported Collaborative Learning (CSCL) and the effects of this on learning outcomes. Within this context, we have taken into consideration the... more
Computational support for design-by-analogy (DbA) is a growing field, as it aids the process for designers looking to draw inspiration from external sources by harnessing the power of data mining and data visualization. This study... more
Educators agree gaming encourages learners to gain a new perspective through active engagement in collaborative decision making to solve problems. This study investigated the research question: How will each of the four types of gaming... more
This work lends insight into the meaning and impact of “near” and “far” analogies. A cognitive engineering design study is presented that examines the effect of the distance of analogical design stimuli on design solution generation, and... more
This research aims to develop collaborative language learning systems based on social and cognitive presence for learning settings out of class, and evaluate their effects on learning attitude and performance. The main purpose of this... more
Building Information Modelling (BIM) is expected to enable effi cient collaboration, improved data integrity, distributed and fl exible data sharing, intelligent documentation, and high-quality outcome, through enhanced performance... more
This paper examines the role of visual information in a remote help-giving situation involving the collaborative physical task of designing a prototype remote control. We analyze a set of video recordings captured within an experimental... more
This research aims to develop collaborative language learning systems based on social and cognitive presence for learning settings out of class, and evaluate their effects on learning attitude and performance. The main purpose of this... more
Educators agree gaming encourages learners to gain a new perspective through active engagement in collaborative decision making to solve problems. This study investigated the research question: How will each of the four types of gaming... more
Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic... more
Educators agree gaming encourages learners to gain a new perspective through active engagement in collaborative decision making to solve problems. This study investigated the research question: How will each of the four types of gaming... more
This paper examines the role of visual information in a remote help-giving situation involving the collaborative physical task of designing a prototype remote control. We analyze a set of video recordings captured within an experimental... more
Collaborative design education requires students to work together in teams on design projects to tackle problem solving tasks. This pedagogical practice acknowledges that learning is a social activity during which students will be able to... more
Universities are eager to foster global citizenship within their students, including through study abroad opportunities. However, studying abroad does not necessarily guarantee gains in intercultural competence (Paige & Vande Berg, 2012),... more
Educators agree gaming encourages learners to gain a new perspective through active engagement in collaborative decision making to solve problems. This study investigated the research question: How will each of the four types of gaming... more
Universities are eager to foster global citizenship within their students, including through study abroad opportunities. However, studying abroad does not necessarily guarantee gains in intercultural competence (Paige & Vande Berg, 2012),... more
Universities are eager to foster global citizenship within their students, including through study abroad opportunities. However, studying abroad does not necessarily guarantee gains in intercultural competence (Paige & Vande Berg, 2012),... more
Due to the recent social expectation to educate global citizens and provide them with high English competence and intercultural communication competence, many colleges or universities have short-or long-term study abroad programs to... more
In the areas of design, especially in architectural design, collaboration has become an important challenge. The specialization of skills increase, work teams are more and more extensive and the geographic distance between them increases... more
Universities are eager to foster global citizenship within their students, including through study abroad opportunities. However, studying abroad does not necessarily guarantee gains in intercultural competence (Paige & Vande Berg, 2012),... more
The development of intercultural competence and foreign language skills in study abroad and the FL classroom is often seen as an either/or proposition due to lack of time, training or the availability of materials in the target language.... more
This work lends insight into the meaning and impact of “near” and “far” analogies. A cognitive engineering design study is presented that examines the effect of the distance of analogical design stimuli on design solution generation, and... more
This study investigated, through both formative and practical evaluation, the relationships among the use of functions in computer-supported collaborative learning (CSCL), psychological factors, and learning behaviors related to applying... more
This research aims to develop collaborative language learning systems based on social and cognitive presence for learning settings out of class, and evaluate their effects on learning attitude and performance. The main purpose of this... more
Tüketiciyi aktif bir üreticiye dönüştüren "işbirlikçi tasarım" yaklaşımı, özellikle tekstil baskı endüstrisinde bilgisayar destekli üretim ve tasarım (CAD/CAM) sistemlerinin internet teknolojileri ile koordinasyonu sayesinde e-ticaret... more
Collaborative design is an iterative process of selecting and evaluating solutions under potentially conflicting requirements, a concept central to Building Information Modelling (BIM) implementation. Previous research has shown that... more
The attainment of attitudes, knowledge, and skills that develop students’ intercultural competence so that they may navigate the globally interconnected environment of the 21 century is touted as an important learning objective for higher... more
This paper presents evidence supporting the hypothesis that, for designers not specifically trained in designing-by-analogy, the sources of inspiration that share the same (sub-functions) and context of the target system lead to ideas... more
An increasing number of large scale projects requires that distant teams collaborate together remotely. At the same time, the current CAD tools only offer minimal support for partial and asynchronous interactions. The application we... more
With increased demands for online courses, instructors are challenged to facilitate discussions that promote critical thinking and mastery of content. Synchronous and asynchronous discussion forums are used to create a Community of... more
This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective goals of the... more
Abstract. This paper presents findings from a grounded theory study of the social and technical roles of programmers in art-technology collaborations. The process of 'attuning'between the actors and artefacts involved is a... more
This paper outlines a unit-long or semester-long project that aims to build students competencies in interpersonal, international, intercultural, and language-learning proficiencies, mediated through the use of technology. The project is... more
This paper aims to identify factors that influence creativity, and strives towards understanding the effect of representations, namely abstract and concrete design outcomes. Three conditions are compared; a control group, an abstract... more
Web-based collective design platforms are virtual environments which highly rely on large-scale participation of people from diverse backgrounds in different phases of the design process. Understanding and motivating participants is... more
Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic... more
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