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This study investigated the effects of nighttime lighting conditions and stress on the affective appraisal of a virtual environment (VE). The effective application of VEs in emotionally intense simulations requires precise control over... more
In this paper we present the outline and usability of Google Earth visualization of Sustainable Outlook (GESO), a tool to prepare a multi-layered visualization of land use changes. The land use changes are the results future outlook... more
We measured the effects of sound and visual dynamic elements on user experience of a serious game, with special interest in engagement and arousal. Engagement was measured through questionnaires and arousal through the SAM and... more
Expectations of the functionality of 3D models of buildings on desktop computers are often high, but requirements used in design are generally incomplete, and insufficiently specified. One of the requirements usually omitted is that users... more
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (VE). For many applications it is essential that users experience the simulated environment in a similar way as the corresponding real one.... more
In this paper we discuss the affective appraisal and affective response of users to three different visualization types: colored raster cells, 2D-icon and 3D-icons. For that we developed a dedicated multi-layered visualization of current... more
The authors added task-relevant sounds to a computer-mediated instructor in-theloop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders... more
We assessed the effects of the addition of dynamic visual elements and sounds to a levee patroller training game on the appraisal of the environment and weather conditions, the engagement of the users and their performance. Results show... more
Interactive navigable 3D visualisations of built and natural environments have become commonplace in design and planning of urban environments and landscapes, and are regarded as potent prototyping and communication tools. In training... more
We measured the effects of sound and visual dynamic elements on user experience of a serious game, with special interest in engagement and arousal. Engagement was measured through questionnaires and arousal through the SAM and... more
It is well known that navigation through VEs may have a negative effect on the physical well-being of observers, by inducing cybersickness. In this study we investigated if cybersickness interacts with the appraisal of a simulated... more
In the development of 3D models of buildings, much time and effort is spent on enhancing lighting effects, to improve the perceived realism and quality of the models, and to create ambience. In an experimental setup, two versions of a 3D... more
We investigated whether manipulation of visual and auditory depth and speed cues can affect a user's sense of risk for a low-cost nonimmersive virtual environment (VE) representing a highway environment with traffic incidents. The VE is... more
SoilGolf is a mixed reality game for educational purposes. The design integrates the subject matter (soils as a resource for life) with features of a virtual golf course into an engaging outdoor activity in the real world using geo... more