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Research trends indicate that informal science education could benefit from mobile learning. Yet, very few science centers offer it. In this paper, we report on two science centers that are using mobile phones to enhance visitor learning.... more
Archaeology is the study of human behavior through material culture, the things we rely on for survival. Behavioral change was likely a driving factor in the evolution of our species, and archaeology therefore plays a central role in... more
INPLACE is an acronym that stands for: Interdependent, Networked, Participatory Learning, Augmented, Collaborative Experience. Previous research using INPLACE mobile games in science education revealed that such games can be used to... more
Sixty-eight middle school students played School Scene Investigators: The Case of the Stolen Score Sheets. Developed explicitly for this study, the game was built using ARIS and utilized quick-response codes set around the school... more
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality learning games. This study investigated factors related to students’ engagement—as characterized by flow theory—during a... more
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality learning games. This study investigated factors related to students’ engagement—as characterized by flow theory—during a... more
Well-designed games can deeply engage students in learning. In an upcoming study, 150 eighth grade science students will participate in a traditional mystery powder lab activity while 150 additional students will play a comparable mobile... more
INPLACE is an acronym that stands for: Interdependent, Networked, Participatory Learning, Augmented, Collaborative Experience. Previous research using INPLACE mobile games in science education revealed that such games can be used to... more
Sixty-eight middle school students played School Scene Investigators: The Case of the Stolen Score Sheets. Developed explicitly for this study, the game was built using ARIS and utilized quick-response codes set around the school... more
According to the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers, yet students are not exposed to learning experiences that promote such expertise. Researchers... more
Mobile science learning games show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. Using an embedded mixed methods design, this study investigated... more
According to the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers, yet students are not exposed to learning experiences that promote such expertise. Researchers... more
This paper describes the implementation of an interdisciplinary Energy unit developed for diverse middle school students. The Energy unit takes advantage of geospatial information technologies (GIT) including Google Earth and GIS to... more
Studies that focus on promoting geospatial science pedagogical content knowledge with inservice science teachers and resulting effects on student learning in urban science classrooms.
According to a report commissioned by the National Research Council, the ability to collaboratively solve problems is of the utmost importance in scientific careers. Given this reality, it is critically important to provide science... more