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Games (Computer Science)

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lightbulbAbout this topic
Games in computer science refer to interactive digital experiences designed for entertainment, education, or simulation, characterized by rules, objectives, and player engagement. This field encompasses game design, development, artificial intelligence, and user experience, integrating concepts from software engineering, graphics, and human-computer interaction.
lightbulbAbout this topic
Games in computer science refer to interactive digital experiences designed for entertainment, education, or simulation, characterized by rules, objectives, and player engagement. This field encompasses game design, development, artificial intelligence, and user experience, integrating concepts from software engineering, graphics, and human-computer interaction.
The paper presents and analyzes an application that can emulate different types of strategy games and provide significant specifications as to how the strategy impacts the outcome of the player experience. This application is meant to be... more
This study explores the algorithmic variables in cyber games and their interactions with human psychological mechanisms. By analyzing reward systems, challenge adaptation, social engagement, scarcity, exploration, cognitive biases, and... more
Analiza wybranych gier, by zbadać jak zmieniane są relecje gier do mapy i jak "tworzenie" mapy przez gracza może być głównym elementem zabawy w grach wideo
According to Wolfgang Welsch, the human environment is subject to aestheti-cization, or 'embellishment and styling', to make it more pleasant to perceive and participate. This cultural trend is reflected most strikingly in contemporary... more
In this practical education report, we introduce and discuss the World of Warcraft Educational Project and Integrated Curriculum (WoW-EPIC), an innovative ongoing L2 English education project at the University of Shiga Prefecture, that... more
The debate whether to locate the narrative of digital games a) as part of the code or b) as part of the performance will be the starting point for an analysis of two roleplaying games: the single-player game ZELDA: MAJORA’S MASK and the... more
The article explores integration of computer game elements into Web design, focusing on impact of gamification on user experience and engagement. Key aspects such as advantages and challenges of this innovative approach are examined.... more
We present five project assignments for teaching database concepts to undergraduate students in interdisciplinary degree programs, where teaching databases as a standalone course is not practical. The projects were developed for a... more
The results of a qualitative study of preschool-aged (five and six year old) gamers are presented. Videogames salespeople, parents, caregivers and teachers were surveyed; participating children (N=91) were observed; their behavioral... more
Ludii is a new general game system, currently under development, which aims to support a wider range of games than existing systems and approaches. It is being developed primarily for the task of game design, but o↵ers a number of other... more
We present SimpAI, an AI agent created for the ColorShape-Links competition, based on an arbitrarily sized version of the Simplexity board game. The agent uses a highly efficient parallelized Minimax-type search, with an heuristic... more
Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game... more
Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5... more
We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program's interdisciplinarity that... more
This study aims to determine the feasibility obtained from Gebox Learning Media. In the process, the Educational Design Research (EDR) method was used, with the McKenney and Reeves models, resulting in a three-dimensional learning media... more
by Nuno Fachada and 
1 more
We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program's interdisciplinarity that... more
This article offers a novel innovative gamification approach for undergraduates within higher education. To support the innovative approach, a mixed method data analysis investigation was conducted to capture the case study. The authors... more
Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016).... more
The conference whether scientific, academic, industry, medical, or any type is carbon intensive. The air travel by the participants of the conference will emit enormous global green gas emissions. The green information system i.e.... more
Development of Zliqubo Media (Quiet Book Puzzle) to Improve Visual Spatial Intelligence of Group B Kindergarten Children in Kwadungan District, Ngawi Regency. This study aims to: 1) Describe the effectiveness of Zliqubo (Puzzle Quiet... more
We describe concepts and results that arose from the development and deployment of a large-scale collaborative game environment called DinoQuest and DinoQuest Online. As an interoperable game environment, DQ and DQO provide a unique... more
Penelitian ini bertujuan untuk mengetahui bagaimana tahap persiapan metode eksperimen sains melalui kegiatan pencampuran warna pada anak usia 5-6 tahun di TK Taruna Andalan Kecamatan Pangkalan Kerinci Tahun Ajaran 2020/2021, mengetahui... more
Ludii is a new general game system, currently under development, which aims to support a wider range of games than existing systems and approaches. It is being developed primarily for the task of game design, but o↵ers a number of other... more
Penelitian ini bertujuan untuk mendeskripsikan atau menggambarkan secara objektif bagaimana penggunaan metode eksperimen pada pembelajaran sains bagi anak usia dini di RA Nurul Hidayah Desa Harumandala Kecamatan Cigugur Kabupaten... more
Board games are fertile grounds for the display of social signals, and they provide insights into psychological indicators. In this work, we introduce a new dataset collected from four-player board game sessions, recorded via multiple... more
Tugas ini dibuat untuk memenuhi tugas mata kuliah KONSEP DASAR
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan sains tentang pencampuran warna melalui penerapan metode eksperimen. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan dalam II siklus,... more
Media, in general, is a means of providing information to the recipient of the message, namely the child. The game is a medium that is used as a medium of play for children that can be used as a means of learning. This game uses a... more
Stress and anxiety heavily affect the human wellbeing and health. Under chronic stress, the human body and mind suffers by constantly mobilizing all of its resources for defense. Such a stress response can also be caused by anxiety.... more
This observation is purposed to know the teacher’s strategy in implementing Unit Studies Curriculum. The type of this observation is a qualitative observation that would be held in 4 months through direct participation in the classroom... more
Dipresentasikan pada konferensi UNESCO untuk regional Eropa, Kanada dan Amerika Serikat di tahun 2003, makalah Kaori Iwai yang berjudul „The Contribution of Arts Education to Children’s Live“ merangkum berbagai landasan rasional arti... more
This paper provides an overview of the development of 'Green Acres High', a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and an analysis of how adolescents... more
by Nuno Fachada and 
1 more
The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in... more
Dialogues are natural models for human communication and have also been used to model interaction within computer games. In this paper, we look at current models of dialogues from within the field of computational linguistics and explore... more
Media, in general, is a means of providing information to the recipient of the message, namely the child. The game is a medium that is used as a medium of play for children that can be used as a means of learning. This game uses a... more
Serious games are often characterised as being games developed and used for educational or non-entertainment purposes. The academic literature is saturated with definitions and developed games surrounding the concept. Despite this, there... more
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering... more
In this paper, we present an approach to create assets using proceduralalgorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps arecreated based on... more
The article presents an analysis and interpretation of Disco Elysium, an award-winning videogame published by ZA/UM studio in 2019. The main problem explored in the research concerns the ontological basis upon which the game builds the... more
Many prominent open source software (OSS) development projects produce systems without overt requirements artifacts or processes, contrary to expectations resulting from classical software development experience and research, and a... more
The role of software ecosystems in the development and evolution of heterogeneously-licensed open architecture systems has received insufficient consideration. Such systems are composed of components potentially under two or more... more
While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking... more
We propose an optimization algorithm for reducing execution time needed by multiple pursuers in solving a variant of the Multiple-Pursuer Multiple-Evader (MPME) problem where each evader tries to attack an area defended by pursuers. This... more
I would also like to thank those who commented on a post on this subject that I made to the blog Terra Nova (http://terranova.blogs.com); they were instrumental in giving me the opportunity to hone my ability to convey these ideas. At an... more
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